FAQ - Frequently Asked Questions

Burnout & PCE
related questions:
Can I use a PCE repaint with the
original 1.23 version of Burnout?
- Yes, you can use any
PCE repaint in Burnout. However, you may find that
a setup that you used with a Burnout 1.23 car may not
work the same if you use a PCE version car. I've
found some cars will run slower or faster. I assume
it's because the physics progamed into the PCE cars are
slightly different even though they look similar.
How do I load a repaint to work in
Burnout or PCE?
Burnout instructions:
- Download the repaint
file to a temporary folder (Personally, I use a folder on
my C: Drive called "Repaints" for this
purpose). After you have downloaded the file, you
will want to "unzip" the files to this
temporary folder. You should have extracted 5
files, Car##.car, Car##0.grp, Car##1.grp, Int##.3d, and
Int##.grp (where ## represents a car number between 00
and 99). You can delete the Int##.3d, and Int##.grp
files, they are interior files used for the in-car view
for PCE. Now, check to see if you have the same
number ## car in your "burnout\cars"
folder. If you already have a car that occupies the
same ## slot, you can either re-number the car (see "Re-Numbering") or you can choose to overwrite the car that
you already have in that slot. Copy the three files
Car##.car, Car##0.grp, Car##1.grp to your
"burnout\cars" folder. The car now can be
loaded from the garage area of the game.
- Note: the original
burnout game will only allow you to load the first 50
cars. If you cannot find your car when you try to
load it from the shop, then you may want to check to see
if you have over 50 cars in your "burnout\cars"
folder. If this is the case, move all of your
add-on repaints from your "burnout\cars" folder
to a temporary folder. Run the game and load up any
repaint. Exit the game and copy the repaint you
want to use into your "burnout\cars"
folder. Run the game again and load the repaint you
want to use from the garage. Exit the game once
again and move all of your repaints back to your
"burnout\cars" folder. I know it seems
like a lot of extra steps, but it gets by the 50 car
limit glitch in the game.
PCE instructions:
- Download the repaint
file to a temporary folder (Personally, I use a folder on
my C: Drive called "Repaints" for this
purpose). After you have downloaded the file, you
will want to "unzip" the files to this
temporary folder. You should have extracted 5
files, Car##.car, Car##0.grp, Car##1.grp, Int##.3d, and
Int##.grp, where ## represents a car number between 00
and 99. Now, check to see if you have the same
number ## car in your "burn_pce\cars"
folder. If you already have a Car that occupies the
same ## slot number, you can either re-number the car
(see "Re-Numbering") or you can choose to overwrite the car that
you already have in that slot. Copy the five files
to your "burn_pce\cars" folder. The car
will now be able to be loaded from the garage area of the
game.
Re-numbering the car files for
Burnout or PCE?
Burnout instructions:
- This is to help you in
re-numbering the car files, if you have a conflict and do
not want to lose the car you currently have. While
this process does work, I will not be responsible for any
errors, system crashes, over-written files, etc. that you
may encounter.
- The 3 files needed to use the repaint in
burnout are:
- Car##.car - The main car file
- Car##0.grp - The Normal body panels
- Car##1.grp - The Damaged body panels
- Each car is assigned a
specific number in the game (00 thru 99) for a total of
100 available cars, however burnout will only allow you
to load 50 cars. So if you are working with the car
that is saved in your number 55 slot, the files would
look like this...
- Car55.car - The main car file
- Car550.grp - The Normal body panels
- Car551.grp - The Damaged body panels
- So, if you want to use
a car that you downloaded, but you have a car in the same
slot number, you have to change the number by renaming
the three files using your file explorer.
- For Example,
- Car55.car - gets renamed to -
Car77.car
- Car550.grp - gets renamed to - Car770.grp
- Car551.grp - gets renamed to - Car771.grp
- This is assuming that slot 77 does not
have a car saved in it.
- Now that you have renumbered your files,
just move them to your "burnout\cars" folder.
- Note: You may find that the
parachutes may not show up correctly if you rename the
files.
PCE instructions:
- This is to help you in
re-numbering the car files, if you have a conflict and do
not want to lose the car you currently have. While
this process does work, I will not be responsible for any
errors, system crashes, over-written files, etc. that you
may encounter.
- The 5 files needed to use the repaint in
PCE are:
- Car##.car - The main car file
- Car##0.grp - The Normal body panels
- Car##1.grp - The Damaged body panels
- Int##.3d - The main interior
file
- Int##.grp - The interior body panels
- Each car is assigned a
specific number in the game (00 thru 99) for a total of
100 available cars. So if you are working with the
car that is saved in your number 55 slot, the files would
look like this...
- Car55.car - The main car file
- Car550.grp - The Normal body panels
- Car551.grp - The Damaged body panels
- Int55.3d - The main interior
file
- Int55.grp - The interior body panels
- So, if you want to use
a car that you downloaded, but you have a car in the same
slot number, you have to change the number of one of the
cars. I advise that you re-number the car using the
save feature in the PCE paintshop. First, load the
car in the PCE paintshop which has the same slot number
as the one you want to add, for example (Car55) as
above. Next, save the car to an open or empty-slot
(Car77) for example.
- PCE will automatically copy and save the
car files to:
- Car55.car - gets copied and saved to
- Car77.car
- Car550.grp - gets copied and saved to -
Car770.grp
- Car551.grp - gets copied and saved to -
Car771.grp
- Int55.3d - gets copied and
saved to - Int77.3d
- Int55.grp - gets copied and saved to
- Int77.grp
- The two cars in slot (Car55) and (Car77)
should now be identical.
- Now, exit the game and copy the 5 (Car55)
files of the new repaint you would like to use into your
"burn_pce\cars" folder. You will be asked
to overwrite the 5 (Car55) files. You can overwrite
them if you are sure that you have successfully copied
and saved the car to the open slot (Car77) using the save
feature in PCE. Now when you run PCE you should see
your new repaint in slot (Car55) and your old repaint as
(Car77)
- The above example is assuming that slot 77
does not have a car saved in it.
What are the differences between
Burnout, PCE and Burnout 2?
- Burnout: Championship
Drag Racing was the first drag racing simulation for the
PC in a decade. Its evolution through 5
patches, the most recent being version 1.23, brought it
to the point it is today.
- Burnout: Players
Choice Edition was the "next step" from
Bethesda Softworks, adding some of the players most asked
for things into the game. More cars, in-car views,
a real water-box, nitrous oxide, paintkit, and more
restrictions, to name a few. It has an
altered physics engine for more realistic speeds and
ETs. It to has evolved with a couple
patches, now version 2.05, adding even more realism to an
already realistic simulator.
- Burnout 2, which should
be released in the latter part of 1999, will bring a
whole new look and feel to the Burnout community.
It is planned to support Internet play from its
beginnings and bring the Burnout game to a Windows
platform. Its super-realistic physics will
make it the drag racing sim to have.
How do you save a timeslip?
- While at the time card
screen, press keys 1 to 0 to save up to 10
timecards. A file will be written in the
Burnout\save or Burn_pce\save directory called
TIMECARD#.TXT, with the # being the key pressed.
How do you view your event.log and/or
timeslip?
- After saving a
timeslip, use explorer to navigate into your Burnout\save
or Burn_pce\save directory. You will see your
timecard#.txt there. By double clicking on the specific
file, you will be able to view the timeslip with
notepad.exe. The Event.log file is saved after any
multiplayer race. This too can be viewed using
notepad.exe.
How do I take a screenshot?
- To take a screenshot you will need to
create a shortcut icon on your desktop to use when you
want to take screenshots. If you do not already have a
shortcut icon for Burnout, PCE, or NIRA then create one
now. Next, right click on the shortcut icon and click the
properties option. A dialog box will open and you will
want to click on the "Program" tab at the top
of the dialog. Your "cmd line" should look like
this:
-
- cmd line to use for Burnout "C:\Program
Files\Bethesda\BURNOUT\BURNOUT.EXE" -q -s
-
- cmd line to use for PCE "C:\Program
Files\Bethesda\Burn_pce\PCE.EXE" -o -q -r -s
-
- cmd line to use for NIRA C:\PROGRA~1\BETHES~1\NIRA\NIRA.EXE
-s -o
-
- the -s option allows you to take
screenshots.
- the -q option skips the intro video into
the game.
-
- You can add more command line switches at
the end of the cmd line. (see your manual for the game)
-
- Make sure you have the correct path to the
burnout.exe file, if you installed the game in a
different location then you will have to change the path.
I used the install default location.
-
- Now, run the game with the shortcut icon.
When you want to take a screenshot either in the shop or
in the race just press the INSERT key. You can take up to
5 or 6 screenshots at a time, just keep hitting the
insert key. The images will be saved in your
-
- "C:\Program
Files\Bethesda\Burnout\Save" folder
-
- "C:\Program
Files\Bethesda\Burn_pce\save"
-
- or "C:\Program Files\Bethesda
Softworks\NIRA\save"
-
- folder as 000.bmp, 001.bmp, 002.bmp, etc.
You can open them with Paint95/98 or the Windows Imaging
program that comes with Windows95/98 or any graphic
program that supports .bmp images such as Paint Shop Pro.
How do I display my framerate
counter?
- By using the
"-f" switch in the Burnout command line
(example; burnout.exe -f), this will display the
framerate of the game on your computer.
Are there other command line
switches?
- Yes, there are a few.
- The "-i"
command - is a new command line option was included
in the v1.20 patch which helps the online playability of
Burnout. This is the "-i" command.
Only the host needs to use this command line, but it is
best to have this setup from the first day. In the
picture above, there is the "arguments" menu.
Type in -i in that line, just as in the picture above.
- The "-q"
command - This will bypass the Burnout intro movies
and ending credits. This of course will not speed
up the gameplay, but will get you to the menus you want
without having to ESC your way through the movies.
- The "-o"
command - Makes NOS button in PCE on on/off
button. Press it once, and NOS stays on. Press it
again, and it turns NOS off.
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Brent Owen
72ChevelleSS-454@dragracer.com