FAQ - Frequently Asked Questions


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Burnout  & PCE related questions:

Can I use a PCE repaint with the original 1.23 version of Burnout?

    Yes, you can use any PCE repaint in Burnout.  However, you may find that a setup that you used with a Burnout 1.23 car may not work the same if you use a PCE version car.  I've found some cars will run slower or faster.  I assume it's because the physics progamed into the PCE cars are slightly different even though they look similar.

How do I load a repaint to work in Burnout or PCE?

Burnout instructions:

    Download the repaint file to a temporary folder (Personally, I use a folder on my C: Drive called "Repaints" for this purpose).  After you have downloaded the file, you will want to "unzip" the files to this temporary folder.  You should have extracted 5 files, Car##.car, Car##0.grp, Car##1.grp, Int##.3d, and Int##.grp (where ## represents a car number between 00 and 99).  You can delete the Int##.3d, and Int##.grp files, they are interior files used for the in-car view for PCE.  Now, check to see if you have the same number ## car in your "burnout\cars" folder.  If you already have a car that occupies the same ## slot, you can either re-number the car (see "Re-Numbering") or you can choose to overwrite the car that you already have in that slot.  Copy the three files Car##.car, Car##0.grp, Car##1.grp to your "burnout\cars" folder.  The car now can be loaded from the garage area of the game.

    Note: the original burnout game will only allow you to load the first 50 cars.  If you cannot find your car when you try to load it from the shop, then you may want to check to see if you have over 50 cars in your "burnout\cars" folder.  If this is the case, move all of your add-on repaints from your "burnout\cars" folder to a temporary folder.  Run the game and load up any repaint.  Exit the game and copy the repaint you want to use into your "burnout\cars" folder.  Run the game again and load the repaint you want to use from the garage.  Exit the game once again and move all of your repaints back to your "burnout\cars" folder.  I know it seems like a lot of extra steps, but it gets by the 50 car limit glitch in the game.

PCE instructions:

    Download the repaint file to a temporary folder (Personally, I use a folder on my C: Drive called "Repaints" for this purpose).  After you have downloaded the file, you will want to "unzip" the files to this temporary folder.  You should have extracted 5 files, Car##.car, Car##0.grp, Car##1.grp, Int##.3d, and Int##.grp, where ## represents a car number between 00 and 99.  Now, check to see if you have the same number ## car in your "burn_pce\cars" folder.  If you already have a Car that occupies the same ## slot number, you can either re-number the car (see "Re-Numbering") or you can choose to overwrite the car that you already have in that slot.  Copy the five files to your "burn_pce\cars" folder.  The car will now be able to be loaded from the garage area of the game.

Re-numbering the car files for Burnout or PCE?

Burnout instructions:

    This is to help you in re-numbering the car files, if you have a conflict and do not want to lose the car you currently have.  While this process does work, I will not be responsible for any errors, system crashes, over-written files, etc. that you may encounter.
The 3 files needed to use the repaint in burnout are:

Car##.car  - The main car file
Car##0.grp - The Normal body panels
Car##1.grp - The Damaged body panels

    Each car is assigned a specific number in the game (00 thru 99) for a total of 100 available cars, however burnout will only allow you to load 50 cars.  So if you are working with the car that is saved in your number 55 slot, the files would look like this...

Car55.car  - The main car file
Car550.grp - The Normal body panels
Car551.grp - The Damaged body panels

    So, if you want to use a car that you downloaded, but you have a car in the same slot number, you have to change the number by renaming the three files using your file explorer.

For Example,
Car55.car  - gets renamed to - Car77.car
Car550.grp - gets renamed to - Car770.grp
Car551.grp - gets renamed to - Car771.grp

This is assuming that slot 77 does not have a car saved in it.

Now that you have renumbered your files, just move them to your "burnout\cars" folder.

Note:  You may find that the parachutes may not show up correctly if you rename the files.

PCE instructions:

    This is to help you in re-numbering the car files, if you have a conflict and do not want to lose the car you currently have.  While this process does work, I will not be responsible for any errors, system crashes, over-written files, etc. that you may encounter.
The 5 files needed to use the repaint in PCE are:

Car##.car  - The main car file
Car##0.grp - The Normal body panels
Car##1.grp - The Damaged body panels
Int##.3d   - The main interior file
Int##.grp  - The interior body panels

    Each car is assigned a specific number in the game (00 thru 99) for a total of 100 available cars.  So if you are working with the car that is saved in your number 55 slot, the files would look like this...

Car55.car  - The main car file
Car550.grp - The Normal body panels
Car551.grp - The Damaged body panels
Int55.3d   - The main interior file
Int55.grp  - The interior body panels

    So, if you want to use a car that you downloaded, but you have a car in the same slot number, you have to change the number of one of the cars.  I advise that you re-number the car using the save feature in the PCE paintshop.  First, load the car in the PCE paintshop which has the same slot number as the one you want to add, for example (Car55) as above.  Next, save the car to an open or empty-slot (Car77) for example.

PCE will automatically copy and save the car files to:

Car55.car  - gets copied and saved to - Car77.car
Car550.grp - gets copied and saved to - Car770.grp
Car551.grp - gets copied and saved to - Car771.grp
Int55.3d   - gets copied and saved to - Int77.3d
Int55.grp  - gets copied and saved to - Int77.grp

The two cars in slot (Car55) and (Car77) should now be identical.

Now, exit the game and copy the 5 (Car55) files of the new repaint you would like to use into your "burn_pce\cars" folder.  You will be asked to overwrite the 5 (Car55) files.  You can overwrite them if you are sure that you have successfully copied and saved the car to the open slot (Car77) using the save feature in PCE.  Now when you run PCE you should see your new repaint in slot (Car55) and your old repaint as (Car77)

The above example is assuming that slot 77 does not have a car saved in it.

What are the differences between Burnout, PCE and Burnout 2?
 

    Burnout: Championship Drag Racing was the first drag racing simulation for the PC in a decade.  It’s evolution through 5 patches, the most recent being version 1.23, brought it to the point it is today.

    Burnout: Player’s Choice Edition was the "next step" from Bethesda Softworks, adding some of the players most asked for things into the game.  More cars, in-car views, a real water-box, nitrous oxide, paintkit, and more restrictions, to name a few.   It has an altered physics engine for more realistic speeds and ET’s.   It to has evolved with a couple patches, now version 2.05, adding even more realism to an already realistic simulator.

    Burnout 2, which should be released in the latter part of 1999, will bring a whole new look and feel to the Burnout community.  It is planned to support Internet play from it’s beginnings and bring the Burnout game to a Windows platform.  It’s super-realistic physics will make it the drag racing sim to have.

How do you save a timeslip?
 

    While at the time card screen, press keys 1 to 0 to save up to 10 timecards.  A file will be written in the Burnout\save or Burn_pce\save directory called TIMECARD#.TXT, with the # being the key pressed.

How do you view your event.log and/or timeslip?
 

    After saving a timeslip, use explorer to navigate into your Burnout\save or Burn_pce\save directory.  You will see your timecard#.txt there. By double clicking on the specific file, you will be able to view the timeslip with notepad.exe.  The Event.log file is saved after any multiplayer race.  This too can be viewed using notepad.exe.

How do I take a screenshot?

To take a screenshot you will need to create a shortcut icon on your desktop to use when you want to take screenshots. If you do not already have a shortcut icon for Burnout, PCE, or NIRA then create one now. Next, right click on the shortcut icon and click the properties option. A dialog box will open and you will want to click on the "Program" tab at the top of the dialog. Your "cmd line" should look like this:
 
cmd line to use for Burnout "C:\Program Files\Bethesda\BURNOUT\BURNOUT.EXE" -q -s
 
cmd line to use for PCE "C:\Program Files\Bethesda\Burn_pce\PCE.EXE" -o -q -r -s
 
cmd line to use for NIRA C:\PROGRA~1\BETHES~1\NIRA\NIRA.EXE -s -o
 
the -s option allows you to take screenshots.
the -q option skips the intro video into the game.
 
You can add more command line switches at the end of the cmd line. (see your manual for the game)
 
Make sure you have the correct path to the burnout.exe file, if you installed the game in a different location then you will have to change the path. I used the install default location.
 
Now, run the game with the shortcut icon. When you want to take a screenshot either in the shop or in the race just press the INSERT key. You can take up to 5 or 6 screenshots at a time, just keep hitting the insert key. The images will be saved in your
 
"C:\Program Files\Bethesda\Burnout\Save" folder
 
"C:\Program Files\Bethesda\Burn_pce\save"
 
or "C:\Program Files\Bethesda Softworks\NIRA\save"
 
folder as 000.bmp, 001.bmp, 002.bmp, etc. You can open them with Paint95/98 or the Windows Imaging program that comes with Windows95/98 or any graphic program that supports .bmp images such as Paint Shop Pro.

How do I display my framerate counter?
 

    By using the "-f" switch in the Burnout command line (example; burnout.exe -f), this will display the framerate of the game on your computer.

Are there other command line switches?
 

Yes, there are a few.

    The "-i" command - is a new command line option was included in the v1.20 patch which helps the online playability of Burnout.  This is the "-i" command.  Only the host needs to use this command line, but it is best to have this setup from the first day. In the picture above, there is the "arguments" menu. Type in -i in that line, just as in the picture above.

    The "-q" command - This will bypass the Burnout intro movies and ending credits.  This of course will not speed up the gameplay, but will get you to the menus you want without having to ESC your way through the movies.

    The "-o" command - Makes NOS button in PCE on on/off button.  Press it once, and NOS stays on. Press it again, and it turns NOS off.


Web Page designed by Brent Owen
72ChevelleSS-454@dragracer.com