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The Nes gfx are just right for me. Not too good (i.e: Super dooper polygonal crap that replaces gameplay) or too homely (i.e: Pre-Atari 2660, the 8x6 resolution Black-and-white pong stuff). With the NES, you can actually make things that resemble people and things. Also, each cart contains enough memory to have a good game with a large world, instead of continual loops (pacman goes forever). Their is a perfect balance between gfx and gameplay, gpx^ that get the job done and gameplay that'll gouge your eyes out*.
* not really
^ gfx = graphics