CHOICES 1. Lockheed
Martin's Real3D (Lockheed Martin Real3D 100, Intel
i740)
2.
3Dfx Interactive's Voodoo (Banshee)
3.
NEC/VideoLogic's PowerVR (PVR2DC)
| Date |
Event |
| September
17th, 1998 |
- PowerVR Second Generation is
now called PowerVR Series2™ and the
Dreamcast version is called PowerVR
2DC™
- PowerVR Series2 chipset will
be used in SEGA's Naomi arcade
board
|
| September
10th, 1998 |
- VideoLogic and NEC
Electronics Inc. announced that mass
production chips utilising the
leading-edge PowerVR Second-Generation
Technology have been delivered to SEGA
for its new generation game console,
Dreamcast™.
|
| September
7th, 1998 |
- At the ECTS '98 show in
London, England, NEC/VideoLogic indicate
that the PVRSG chip design is done, and
manufacturing begins.
|
| May
21st, 1998 |
- SEGA introduces Dreamcast
and formally announces the inclusion of
the PVRSG graphics chip.
|
| April,
1st 1998 |
- first 0.25 micron version of
the PVRSG is produced, but this is a
prototype version of the chip.
|
| February,
23rd 1998 |
- PVRSG (PowerVR Second
Generation) is officially announced by
NEC/VideoLogic.
|
| November, 1997 |
- NEC/VideoLogic show the
PVRSG chip (0.35 micron version running
at 70 MHz) at Comdex to a small group in
a private presentation.
|
| October, 1997 |
- 3Dfx Interactive includes
Videologic in lawsuit against SEGA and
NEC.
|
| September, 1997 |
- 3Dfx Interactive to seek
legal action against SEGA and NEC for
breach of contract.
- According to at least one
developer in Britain, SEGA is telling
Dreamcast developers waiting for
development kits to begin working on
PowerVR PCs.
|
| July, 1997 |
- Microprocessor Report
indicates that SEGA chooses PowerVR over
Voodoo technology for Dreamcast.
- SEGA cancels contract with
3Dfx Interactive.
|
| June, 1997 |
- Rumors: SEGA of America's
Voodoo based 'Black Belt' versus SEGA of
Japan's PowerVR based 'Dural' mentioned
on the net.
|
| April, 1997 |
- Two former employees of
Lockheed Martin indicate that SEGA will
not be using a graphics chip from
Lockheed Martin for the Dreamcast.
|
| October, 1995 |
- Edge magazine reports that
SEGA has hired Lockheed Martin to design
the graphics system for the Dreamcast
based on the R3D/100.
- Videologic releases a
financial press release where they
mention that they are working on a 2nd
generation PowerVR program code named
'Highlander'.
|
The
British video game magazine Edge, October 1995 edition,
reported that SEGA hired Lockheed Martin to design the
graphics chip for the Dreamcast. This chip was suppose to
be a derivative of the R3D/100. Two former employees of
Lockheed Martin reported to Next Generation Online on
April 29, 1997 that SEGA was not going to use a chip from
Lockheed Martin, because they said that Lockheed Martin
does not produce chips for the consumer market and that
SEGA has decided to go with with a chip from 3Dfx. The
two former employees indicated that 3Dfx would produce a
better chip for them, since they produce their chips for
the consumer market. You can read that as producing a
graphics chip with the most bang for the buck. Strange, I
personally find it hard to believe that Lockheed Martin
could not produce a chip to meet SEGA expectations. Now a
Voodoo architecture chip would be a good choice based on
the fact that it has wide industry support and it has
been reported that writing games for the Voodoo is quite
easy.
Black
Belt Versus Dural
On
June 12, 1997 Next Generation Online reports that SEGA is
working on two Dreamcast systems. SEGA of America is
working on a 3Dfx Voodoo system called Black Belt and
SEGA of Japan is working on a NEC/VideoLogic PowerVR
system using the 'Highlander' chip. One of these two
systems is going to be the console to succeed the Saturn.
In the end, as we all know, SEGA of Japan's 'Dural'
system won out, and it comes as not too much of a
surprise. If we assume that both the PowerVR and Voodoo
technologies are comparable you then have to look at the
other factors that would result in SEGA choosing the
PowerVR technology. 3Dfx the American company who has its
Voodoo chips produced by a Taiwanese company versus NEC
the Japanese company which produces it's PowerVR chips in
Japan. SEGA obviously decided to stay with a homegrown
product.
1. Performance
All
three graphics chips have comparable performance. Even
though all 3 chips have comparable performance, we must
ask ourselves, is the performance equal or greater then
what the Playstation 2 will contain or what the VM Labs
Project X console might contain? If not, then SEGA's
viability in the next generation home console market will
be in question. Give us Model 3 performance and quality
and we will be happy.
2. Rendering
Quality
Picture
quality is highest with Trilinear Texture Filtering and
Pixel Edge Anti-Aliasing, which is what SEGA's arcade
Model 3 board does with ease. Most people agree that
there is no graphics architecture currently available
that can equal the visual quality of SEGA's Model 3
board, which is based on Lockheed Martin's Real3D. The
only hardware that can even come close to comparing to
Model 3 is Konami's Cobra arcade hardware and even that
is not as good as SEGA's Model 3. Both 3Dfx's Voodoo
technology and Videologic's PowerVR technology have
lagged behind the visual quality of Lockheed Martin's
Real3D technology. Both PowerVR and Voodoo graphic
architectures, provide comparable visual quality with
each chip providing a slight advantage in different
areas. Both PowerVR and Voodoo show there best visual
qualities when games are taking advantage of their native
Application Programming Interfaces (API).
3. Cost
To be
successful with a console system; the components that
make up the system have to be of low cost, if the system
is to be sold at a $300 to $200 US price. All three
graphics chips listed have comparable cost. In the table
below we have listed the Real3D 100 chip from Lockheed
Martin at roughly $30 US in cost but in reality this
graphics chip is quite expensive. The Intel i740 'Auburn'
graphics chip is based on Lockheed Martin's Real3D
architecture and it will have a price of roughly $30 US,
so that this shows that the Real3D technology can be cost
effective for a home console.
4. Production
Source
Real3D
100 is manufactured by Lockheed Martin and Intel's i740
'Auburn' chip will be manufactured by Intel. The Voodoo
chipsets have been in the past manufactured by TSMC
(Taiwan Semiconductor Manufacturing Company, Ltd.), so we
would expect the Banshee to be manufactured by the same
company. The PVRSG chip will be manufactured by the
Japanese corporate giant NEC.
5. Company
Relations
Japanese
companies are very political and tend to do business with
one another before doing business with a foreign company.
But they are also very realistic, if a foreign company is
offering a better product at a better price, they would
of course do business with the foreign company if the
difference in cost/quality is great enough.
| Features |
Real3D
100 |
PVRSG |
Banshee |
| Design
Company |
Lockheed
Martin |
NEC/Videologic |
3Dfx |
| Manufacturer |
Lockheed
Martin |
NEC |
TSMC |
| Manufacturer
Location |
U.S. |
Japan |
Taiwan |
| Clock
Rate |
66
MHz |
100
MHz? |
100
MHz |
| 2D
processor Onboard |
No |
Yes |
Yes |
| Perspective-Correct
Texture Mapping |
Yes |
Yes |
Yes |
| Level-Of-Detail
MIP Mapping |
Yes |
Yes |
Yes |
| Bilinear
Filtering |
Yes |
Yes |
Yes |
| Trilinear
Filtering |
Yes |
Yes |
Yes |
| Anisotropic
Filtering |
No |
Yes |
No |
| Gouraud
Shading |
Yes |
Yes |
Yes |
| Z-Buffer
(accuracy) |
Yes,
24 bit |
yes,
32 bit |
Yes,
16 bit |
| Light
Sourcing |
Yes |
Yes |
Yes |
| Colored
Light Sourcing |
Yes |
Yes |
Yes |
| Transparencies(levels) |
Yes(32) |
Yes(256) |
Yes(256) |
| Edge
Anti-Aliasing |
Yes |
Yes(full
scene) |
Yes |
| Specular
Highlighting |
Yes |
Yes |
Yes |
| Fog
Vertex |
Yes |
Yes |
Yes |
| Fog
Pixel |
No |
Yes |
Yes |
| Bump
Mapping |
No |
Yes |
No |
| Maximum
Colors Displayed |
24-bit |
24-bit |
16-bit |
| 24-bit
to 16-bit Dithering |
No |
Yes |
Yes |
| Rendering
Performance |
33
Mpixels/second |
200
Mpixels/second |
100
Mpixels/second |
| Specific
API |
OpenGL |
PowerSGL
Direct |
Glide |
| PC
Game Presence |
No |
Yes |
Yes |
| Model
3 Compatible |
Yes |
No |
No |
| Microsoft
D3D Support |
Yes |
Yes |
Yes |
| Cost(estimate) |
~$30 |
~$30 |
~$30 |
SEGA'S
Choice
SEGA's
choice of going with the PowerVR architecture was
probably the best choice after a extensive evaluation of
this technology. NEC/VideoLogic have done some great
things with this architecture by eliminating the
Z-buffer, and also by performing deferred rendering. By
eliminating the Z-buffer there is a saving in memory
space, and also bandwidth. Deferred rendering also
provides a huge bandwidth advantage by not having to do
as many read/modify/writes that filtering algorithms need
to do between memory and the GPU. The PowerVR Second
Generation has made great strides in visual quality over
the previous generation by providing trilinear filtering,
and full scene anti-aliasing. It is known at this time
that the visual quality of PVRSG can equal the amazing
quality of SEGA's Model 3 arcade hardware.
SEGA Versus 3Dfx
SEGA
had a contract with 3Dfx Interactive to design a graphics
chip for the Dreamcast. 3Dfx had completed the design of
this chip one week before the contract's stated deadline
and also provided a chip with performance numbers to what
SEGA wanted. SEGA then made a deal with NEC, and canceled
their contract with 3Dfx. 3Dfx is now suing SEGA, NEC and
VideoLogic. It will be interesting to see what is the
result of the lawsuit. We would guess that SEGA will end
up owing the rest of the money not paid in accordance
with the contract broken and maybe even have to pay some
punitive damages. How NEC or VideoLogic could be affected
by this lawsuit is highly questionable. SEGA has not said
anything concerning this incident except to say that they
will meet 3Dfx in court. The broken contract has not been
shown outside of the two respective companies, so it is
hard to say what will be the end result of all this. SEGA
may not have had any contractual agreement to use this
graphics chip in the Dreamcast, but there is almost no
question that SEGA has to pay 3Dfx for the full cost of
designing the chip.
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