Welcome to JippyKidÕs Mario RPG FAQ v1.2! Here is the updated version of the Mario RPG Super FAQ, which I wrote just eight short hours after the first version. I went back to playing Mario RPG and realized I forgot a handful of stuff! Here is the new version, with the extra information included. I never really intended to write this, but I posted a 3 part mini FAQ in the Mario RPG folder at the Nintendo site, and I got so many encouraging responses to finish what I started, that I decided to do just that. After a little research in the same folder to find the few things I was missing, I went to work. And here is the outcome of my labors! Chapter 1- The Walkthrough Chapter 2- Frequently Asked Questions Chapter 3- Boss Strategies Chapter 4- Hidden Chests Chapter 5- Items, and what they do Chapter 6- Surprises CHAPTER 1 After releasing my first two versions of this FAQ, I was strongly urged to add on a Walkthrough. Here's my best. I have put it in outline form, with each event necessary put in as a sidemark. I have written in a non-spoiler form to avoid giving out the story. I have also added subnotes that signify FAQ in Chapter 2, SuperTips in chapter 6 and Hidden Chests in Chapter 4. (For instance, if there was a subnote that said 'FAQ 3, Hints 3,4 - 4 Chests' then Frequently asked question number 3 would be from this area, SuperHints 3 and 4 from Chapter 6 would comply with the area, and the area would have 4 hidden chests.) I. BOWSER'S KEEP A. Fight Bowser -- Hit the KinkLink, not Bowser B. Talk to Toad at Mario's Pad C. Go to Bowser's Keep D. Go to Mario's Pad E. Talk to Toad F. Fight your way through Mushroom Way -- Make sure to save Toad every time! II. MALLOW'S COIN A. Go to the Mushroom Kingdom (Hints 2, 3, 36 3 Chests) B. Talk to the Chancellor C. Talk to Mallow (Hint 22) D. Go out of town to the east E. Fight your way through Bandit's Way (1 Chest) F. Catch Croco three times G. Fight Croco H. Go to Mushroom Kingdom III. THE FIRST STAR A. Kill the Shysters in town (Hint 27) B. Rescue the Chancellor 1. Enter the palace (Hint 28) 2. Explore the palace (Hint 29) 3. Fight Mack C. Get the First Star D. Take Mallow's Coin to the Shop to get Cricket Pie E. Go to Kero Sewers F. Fight through Kero Sewers 1. Navigate through the pipe maze 2. Drain the water with the ! button 3. Return to the now drained part of the sewers and find the last tube 4. Fight Belome G. Navigate through Midas River (Hint 39) H. Go to Tadpole Pond (FAQ 8, 16) IV. THE SECOND STAR A. Talk to Frogfucious B. Give Cricket Pie to Frogfucious D. Go to Rose Way E. Fight your way through Rose Way F. Go to Rose Town (FAQ 18, 22, 29 - Hints 4, 11, 21, 23 - 2 Chests) G. Talk to residents of Rose Town H. Go to the Inn (Hint 49) I. Play with the Kid J. Go to the Forest Maze (FAQ 17 - Hint 46 - 6 Chests) K. Fight your way through the Forest Maze A. Chase Geno through end of Maze B. Fight Bowyer L. Go to Rose Town V. YO'STERS ISLE (Optional) A. Go to Pipe Vault (Hint 34 - 2 Chests) B. Fight your way through Pipe Vault C. Go to Yo'sters Isle (FAQ 21 - Hint 13 - 1 Chest) D. Talk to Yoshi E. Get Cookies from Pink Yoshi F. Race with Boshi G. Go to Moleville VI. THE THIRD STAR A. Talk to People in Moleville (Hints 25, 31) B. Rescue Dyna and Mite 1. Enter mine through front entrance (FAQ 12) 2. Jump on spring 3. Chase Croco 4. Fight Croco for Bomb 5. Take Bomb to Mole in Mines 6. Fight Punchinello 7. Find Dyna and Mite C. Complete Mine Cart Race VII. THE GOOD PRINCESS A. Fight your way through Booster Pass (2 Chests) B. Fight your way up Booster Tower (FAQ 2, 13 - Hints 1, 30 - 5 Chests) C. Complete hide behind the curtain event (Hint 37) D. Fight Knife Guy and Grate Guy E. Compete Booster Hill Event F. Talk to people in Marrymore (Hints 6, 7, 8 - 1 Chest) G. Sneak in back door of Church H. Break through door with Snifit (FAQ 14) I. Break through door with Bowser J. Retreive Princess's Garments (FAQ 10 - Hint 14) K. Fight Wedding Cake L. Take Princess to Mushroom Kingdom M. Get Princess back outside of Palace N. Go to Tadpole Pond O. Talk to Frogfucious VIII. THE FOURTH STAR A. Go to Star Hill (Hints 48, 27) B. Fight your way through Star Hill 1. Open Star Hill Doors by finding and activating all the flowers C. Get fourth star VIIII. THE FIFTH STAR A. Go to Seaside town B. Talk to residents of Seaside Town C. Go to Sea D. Fight your way through Sea E. Go to Sunken Ship (Hints 42, 50 - 1 Chest) F. Fight your way through sunken ship 1. Solve the six riddles 2. Input the Password (FAQ 1) 3. Fight the Squid 4. Fight Johnny's Gang 5. Fight Johnny 6. Get Star G. Go to Seaside Town (Hint 41) H. Give up star I. Chase Yardovich -- MIGHT WANNA SAVE FIRST! J. Fight Yardovich X. MONSTRO TOWN A. Go to Land's End (Hints 2, 10, 32 - 4 Chests) B. Fight your way through Land's End (Hint 18) 1. Fight to Donut Bridge 2. Complete Donut Bridge Event 3. Talk to Mouse 4. Follow Whirlpools with Ant Shoguns in them 5. Talk to Mouse at Cliff 6. Follow Whirlpools with Ant Shoguns in them 7. Find.. the NEW PIPE! (Hint 20) 8. Go to Belome Temple (FAQ 9 - 2 Chests) C. Fight your way through Belome Temple 1. Find fortune to take you to a Hungry Belome 2. Fight Belome 2 3. Use Spring to Go to Monstro Town D. Talk to residents of Monstro Town (FAQ 3, 4, 20 - Hints 15, 17, 40 - 1 Chest) E. Ask for help from MonsterMama XI. THE VILLAGE IN THE SKY A. Go to Land's End B. Follow Shogun Ant through Whirlpools C. Climb Cliff with the help of Sky Troopas (Hint 5) D. Go to Bean Valley (3 Chests) E. Fight your way through Bean Valley F. Fight Smilax G. Get Seed that Shyguy Drops H. Climb Vine to Nimbus Land I. Talk to residents of Nimbus Land (Hint 12 - 5 Chests) J. Turn yourself into a statue K. Complete Dodo's Dodging time event L. Fight your way through the Sky Palace 1. Find prisoners 2. Get Palace Key 1 from prisoners 3. Unlock first palace door 4. Fight Birdo for second Palace Key 5. Chase Valentina and Dodo M. Climb back up vine after falling off palace N. Fight Valentina and Dodo (Hint 9) O. Reunite with Mallow's Parents XII. THE SIXTH STAR A. Go to Hot Springs (You get there through Nimbus Land, by going down the main vine and down another vine) B. Fall into Volcano C. Fight your way through the Volcano 1. Stop at Hiropio's -- Check the Arwing and F-Zero models on his shelf! 2. Fight Cyan Dragon 3. Get Sixth Star D. Loose Sixth star to the Axem Rangers E. Chase Axem Rangers F. Fight Axem Rangers G. Get Sixth Star back XIII. THE FINAL STAR A. Go to Nimbus Land B. Talk to King and Queen C. Get on Cloud Bus D. Go to Bowser's Keep E. Fight through Bowser's Keep (FAQ 15 - Hints 38, 43, 44) 1. Fight through main halls 2. Complete 4 of the 6 doors -- Room before doors with Croco in it has a hidden room on the southwest side.. it has a mushroom! 3. Defeat MagiKoopa 4. Go through left door and buy stuff from Croco 5. Go through Right Door and defeat security boss 6. Fight Exor F. Enter factory G. Fight through Factory (1 Chest) 1. Defeat Smithy's guardians, as well as reincarnated bosses and his employees at the main factory. 2. Defeat SMITHY! 3. DEFEAT SMITHY AGAIN! 4. Get the last star 5. Watch the ending 6. Listen to the Music Box rendition of the original Mario Song at the end 7. Reset the game and find all the stuff you missed with the help of this FAQ!!! (Unmentioned Hints - 16, 19, 26, 33, 35, 45) A QUICK RUNDOWN OF ALL THE ACTION STAGES IN THE GAME- 1. Midas River Course (Midas River) Object- Collect coins while first falling down a series of waterfalls, and then on a barrel race. Cost to Compete- 30 coins upfront Free if you sneak through the Kero Sewers A Carbo Cookie if you bribe the little girl in Moleville to get in How to Play- The first part is simple-- move left and right with the control pad to collect coins, and tap B to give yourself a little leadway. The second part is harder-- you must jump over fish, avoid colliding with barrels, all while jumping to collect coins. Prizes- Frog Coins for coins you collected on the course. Amount of Frog Coins depends on how many coins you collected on the course, and how many times you have played the course. 2. Goomba Stomp (Pipe Vault) Object- To stomp as many of the Goombas coming from the tubes in as little time as possible. Cost to Compete- 10 Coins How to Play- Stand in the center, and jump on Goombas as they come out of the tubes. Don't jump on spinys, as they dock you 1 points. Normal goombas are worth one point, while gold ones are worth 3. You must get as many points as possible before time runs out. Prizes- A flower tab, then a flower jar, then... FROG COINS! 3. Mushroom Derby (Yo'sters Isle) Object- To beat all other Yoshis in a race. Cost to Compete- Free the first time. You must have cookies to bet for every time there after. How to Play- You must press the A and B buttons alternatively to the marching beat.. count it in your head.. 1, 2, 1, 2, 1, 2, 1, 2. Then just go... A, B, A, B, A, B, A, B. Prizes- Yoshi Cookies. You get three for your first time, and however many you get after that depends on how many you bet on yourself. 4. Mine Cart Race (Moleville) Object- You must navigate your Mine Cart as quickly as possible through the mine maze, collecting coins and mushrooms. Cost to Compete- Free the first time. 10 coins if you ride for fun. 30 coins if you ride for gambling. Free if you sneak in through the mines. How to Play- The Y button is your brake. The B button is your jump. The X button is your acceleration. You may only accelerate if you have collected mushrooms on the track. Prizes- Nothing, unless you gampled 30 coins, in which case, if you break the record, you get 50 coins. 5. Booster's Curtain Game (Booster's Tower) Object- You must keep yourself from being seen by Booster and his cronies. Move behind the curtains to avoid being caught. Cost to Compete- Free-- you can only do it once. How to Play- Watch the Snifits as they search the curtains, and make sure to be BEHIND a curtain when somebody opens one. Booster will finally catch you, but if you help him get his doll down, he won't mind. Prizes- You won't have to fight Booster, and you'll get his smelly Amulet! 6. Booster's Beetle Chase (Booster Hill) Object- Catch either flowers or beetles by chasing the elusive Booster or Beetles as they fly up the hill. Cost to Compete- Free the first time-- 50 coins every time thereafter.. not including the 100 coin initiation fee. How to Play- You can move left or right as Mario runs up the hill. Jump on the barrels and snifits heads to move closer to the Princess/Beetles, and run/jump up to the prize to receive it! Prizes- Your first time... FLOWERS! Every time there after, you get money for the beetles you collect. 7. Donut Bridge Dash (Land's End) Object- Make your way to the other side of the cliff by jumping across the donut lifts. Cost to Compete- 5 coins How to Play- By stepping on Donut lift after Donut lift, you must proceed to the other side of the cliff.. without being knocked off by bullet bills! Prizes- For the normal and special courses, you can make decent amounts of money. If you go on expert course, you can get a frog coin! When you get to the other side of the cliff, the wizard guy will offer to let you compete again to double your earnings. Complete it a second time, and he'll offer to quadruple your winnings! If you go three times in a row, you can win tons of coins on normal and special, and up to four frog coins on expert! 8. Sgt. Flutter's Cliff Climb (Land's End) Object- To scale the mountain side using the shells of several paratroopers as stepping stones. Cost to Compete- Free How to Play- Simply jump from shell to shell in a race to make it to the top. Be as quick as possible. Prizes- If you can make it under nine seconds, you'll win a Troopa Pin. Do it again, and win 5 frog coins for every time thereafter. 9. Dodo's Beak Dodge (Nimbus Land Palace) Object- To avoid being discovered by Dodo by jumping over his beak when he tries to peck you. Cost to Compete- Free- You only do it once. How to Play- Press B whenever Dodo looks like he's going to nail you. Pay attention to the music.. it really helps out! Prizes- Avoiding Dodo will exempt you from fighting him, as well as get you the feather. CHAPTER 2 - FAQ IÕve tried to avoid completely spoiling the answers. So, IÕve set up the questions in forms of hints. If you still canÕt find the answer after reading the hints, I have the answers listed after the the questions. 1. WHAT IS THE PASSWORD ON THE SHIP? It is a six letter word, with one s. It consists of four consonants, and two vowels. There are at least two consonants next to each other. It lies on the ocean floor. The R comes before the L. The vowels are next to each other. WHY WONÕT THE WORD COME OUT RIGHT WHEN I PUT IT IN? When you put the letters into the boxes, the order is in a U-shape, starting with the upper left hand box, and ending with the upper right hand box. 2. WHAT IS THE ORDER OF THE PICTURES IN BOOSTER TOWER? Remember, the pictures are already listed on the first floor of Booster Tower. If you have trouble remembering them, try this-- one looks like an artist, another like a baseball player, another like a pirate, another with shades on, another like a... teacher, and the other like Wario. 3. HOW DO I GET THE KEY IN MONSTRO TOWN? That Thwomp might help. Think Ôearthquake.Õ 4. HOW DO I OPEN THE SEALED DOOR IN MONSTRO TOWN? Another time, another place, another town, you got something that might help. Of course, you needed to do a little wheelin and dealing for it... and if you did, I hope you didnÕt give it away for something stupid like.. a CARBO COOKIE! 5. WHERE IS THE CASINO? The game was so ultimately vague on this one, I doubt anyone could have found it by themselves. First, get the Bright Card. Then, find the Gold Chomp. Fight it, and then run away from it. When you come back to the map screen, you should be standing on top of the Chomp. Jump on the wall, and walk around, then jump on the chomp again. Run away again. Now, face the left wall, and jump. With luck, a gold step will show up. This is your ticket to Grate GuyÕs casino. (If you canÕt find Bright Card or Gold Chomp, they will be listed under the answers.) 6. WHERE ARE THE FLAGS? One is behind a wooden rose... when you think of roses, especially in this game, what comes to mind. There has to be SOMEPLACE in MarioÕs World that has a lot to do with roses... One is under a green bed... okay, that is vague. I was pretty proud of myself when I solved this riddle. You just have to think.. where would be the last place you would look? I mean, whoÕs bed would be SOOOO obvious, you wouldnÕt even think of looking under it? One is between an O and an A... IÕll tell you right now, the O and the A they are hidden between are pretty large. Think... ÔFinish.Õ 7. WHERE ARE THE FERTILIZER AND SEED? The seed is simple enough to find. ItÕs a fast growing seed, right? Well, where have you seen the fastest growing plants? That ShyGuy gardener must know something you donÕt. The fertilizer is a bit more of a shot in the dark. Again, the ShyGuy gardener is hiding something. HeÕs probably hanging around Nimbus Land after his embarrassing encounter with you. HeÕs flying, right? Well, maybe you should try some of that flying stuff yourself... 8. WHAT SONGS ARE THERE TO PLAY AT MELODY BAY? The first one is FrogfuciousÕs #18 suite. The aspiring tadpole will tell you. The second is the Moleville blues. The same tadpole will give you the story. The third is the Monstro StarÕs Dancing tune. You have to decipher the notes yourself. A tip-- the first three notes are La Ti Do. 9. WHAT IS THE POINT OF THE FORTUNES IN BELOMEÕS TEMPLE? Getting different fortunes at different times? Some goods await you if you get all fortunes. Just how do you get the different fortunes? That isnÕt too complicated... 10. WHERE IS THE PRINCESSÕS CROWN? Maybe the wrong person is wearing it? 11. HOW DO I WIN THE BEETLE MANIA GAME BOY GAME? You donÕt. Just use it to take some stress out every now and then. 12. WHERE DO I GET THE BOMB IN THE MINES? Aim high. 13. HOW DO I GET THAT CHEST ON THE SECOND FLOOR OF BOOSTER TOWER? The see saw, of course. That Bob-omb isnÕt giving you much push, though. Perhaps if you could.. create some extra force. 14. HOW DO I GET PAST THE SNIFIT BANGING INTO THE DOOR AT THE CHAPEL? DidnÕt you listen to what he told you? 15. HOW CAN I GET PAST THE LOGIC PUZZLE IN BOWSERÕS KEEP? Make a chart and write down a systematic plan for each event, each character, and what they may or may not have placed. Listen to the clues carefully, and think to yourself. 16. HOW DO I PUT THE SONGS INTO THE MUSIC? Talk to Toadofsky. He knows all.. about music. 17. HOW DO I GET THROUGH THE FOREST MAZE? Someone has to know the way... if you could just tail him! If in doubt, go right. 18. HOW DO I HELP THE MAN LOCKED OUT OF HIS HOUSE IN ROSE TOWN? You've got to get 'ahead.' 19. HOW DO I OPEN THE SEALED DOOR IN MONSTRO TOWN? The pirana next door keeps babbling about the guy next door babbling about crystals and evil.. crystals.. aren't they some kind of Shiny Stone? 20. HOW CAN I MAKE 30 JUMPS? Timing. ANSWERS: 1. PEARLS 2. In order from left to right-- 4 5 3 6 2 1 3. Talk to the Thwomp until he says something different. HeÕll do a super leap, and knock the key over. 4. Bring a Shiny Stone along, which you get by trading Fireworks, which you get by paying 500 coins to a Mole in Moleville. 5. The Bright Card can be found by returning to BoosterÕs Tower and challenging Knife Guy to a game of ÒWhich Hand Is It In?Ó Win 13 times, and get yourself a Bright Card. The Golden Chomp is in one of the pipes where the Piranas grow in LandÕs End. 6. One is behind the Rose insignia at Rose Town. Another is under MarioÕs Bed in MarioÕs Pad. The last one is between the O and the A in GOAL at YoÕsters Island. 7. The seed is at the end of Bean Valley, after you beat the large Pirana boss. Check out the note. The fertilizer is found by walking off the map on the east side in Nimbus Land. Bring them to the gardener in northern Rose Town. 8. Suite #18- So La Mi Re Do Re Do Re Moleville Blues- Mi Do So Do Re La Ti Do (Mole Song) Star Song- La, Ti, Do, Re, So, Do, Re, Mi 9. Every different order you hit the statues in gives you a different fortune. Each fortune leads to different places. Fortunes starting with the first head will get you a Yoshi Cookie. Fortunes starting with the second head will get you in a fight. Fortunes starting with the third head will get you coins. You can start it with either head, but the way you finish the combination will decide whether you fight Belome or go to his vault. 10. Jump on BoosterÕs Head. 11. Try and beat my score... 3,220,356.. without turbo! Just wait for a bunch of shells to get on the screen and let loose! If it builds enough, youÕll get 9999 for every shell that explodes! 12. Try jumping on the spring. Croco will steal your coins. Chase him, and kill him. Before you get him, however, go after his three cronies. Each one is hiding behind something. Each one will also be carrying a Flower Tab! 13. Find your way to the ledge on the second floor with the long drop off. JUMP off the edge and onto the see saw. To line your self up, stand on the lower right hand square of the checkerboard. When you jump, go barely one block distance, and you should hit. This chest will give you the MASHER.. very nice hammer which will last you a long time. 14. Run in synch with him, into the door. If you both hit the door at the same time from the same distance, it will open. YouÕll have to do it again with Bowser. 15. Whoever says they outrode someone in the bike race got 1st. Whoever says they fell into 4th in the bike race got 2nd. Whoever says 2 people beat them in the Marathon got 3rd. Whoever says they got 3rd in swimming came in last. 16. The music staff for Toadofsky's melodies is a bit confusing... it doesn't start with DO on the bottom! The order of the notes, from top to bottom is this-- 1. Mi 2. Re 3. Do 4. Ti 5. La 6. So 7. Fa If you want an easier way of composing music, just decode the notes into numbers. You'll have an easier time putting them in, most likely. 17. Follow Geno through most of it. If you get to a part where you miss which direction he went to, he probably went right. Either that, or up. 18. Use the little Mushroom guy's head as a stepping stair to the house! 19. You need the Shiny Stone from Moleville. You get it by paying 500 coins for the fireworks, also from a mole, and trading it to a little mole's purtend store for a Shiny Stone. DO NOT, I repeat, DO NOT trade the Shiny Stone for a Carbo Cookie, unless you have no fathom of fighting Culex. 20. What else can I say? Timing. Wait until Mario is practically to the lowest point of his jump, and then press Y again. He doesn't use a rhythem.. it constantly changes, so you must work of reaction, rather than feeling the beat. Around jumps 11, 15, and 18 are where most jumpers get thrown off. Get used to it, though. After the 30 jumps, you're supposed to do 100! I still haven't gotten this feat down! Some More General, Easier to Answer Questions- 21. Why won't the Yoshis on Yo'sters Isle talk to me? You need to be riding the Green Yoshi. 22. Why won't the path to the hidden treasure that the guy in Rose Town told me work? You are looking at it form the wrong perspective. Try looking at it through MARIO'S eyes. 23. Why won't my jump attacks hurt some enemies? Enemies, like those with spikes on their backs, can obviously not be threatened by Mario's jump. You can counter this by wearing the Jump Shoes. It's probably not worth the effort, though. 24. How do I kill Dry Bones? You can smack Dry Bones around all you want, but it won't help. Any magic spell or Pure Water will take care of them in one hit. 25. Why is it that sometimes when I'm talking to somebody, they just stop and I can't do anything? Press B. Usually, this is an indication you're supposed to show off your jump! 26. What's the use of the Goodie Bag? You can use it in battle to get extra coins. Some people prefer to just sell it. 27. Why is my record of jumps always just 1? You need to cast Super Jump or Ultra Jump, and do all 30 jumps in one spell. Many players think that if they cast jump 30 times, they'll make it. This is not so. 28. What is the purpose of the Quartz Charm? It boosts attack skills high without changing your stats-- works best with the princess. 29. WHERE IS THE GARDENER IN ROSE TOWN!?!?! You must wait until you've been to Monstro Town for the back alley of Rose Town to open up. 30. Where are the juice bar and frog coin stores? The juice bar is on the western side of Tadpole Pond. A frog coin emporium is next to the juice bar. Another Frog Coin store can be found on the upper floor of the elder's house in Seaside Town. Still haven't found the answer to your questoin? READ BELOW FOR THE GREATER INFORMATION! Chapter 3 There are more than enough bosses in this game to keep you busy. Ever feel like you needed some tips? Here--- they are! HAMMER BROS. Be on at least level 2. Jump on each oneÕs head once, then hit each one once (Maybe twice on the second one). TheyÕll be Down, Lickety Split. CROCO 1ST TIME For your first round, cast FIRE ORB with Mario. It will stun Croco for the first round, as he douses his tail fire. Then, just concentrate on straightforward battle, with a few spells. Make sure you have enough supplies to heal yourself if you start getting wailed on. MACK First round, cast lightning with Mallow to get rid of the bodyguards. This will also stun MACK for the first round. Attack with Mario and Mallow, and if there is healing to be done, use Mallow. When Mack spits some more bodyguards out, use thunderbolt to get rid of them again. Mack will keep spitting them out, but if you keep using thunderbolt, they wonÕt have a chance to attack. Mack should eat it before you run out of magic. BELOME Not too difficult, as long as your levels are on par. Just continue to bruise him, and keep your HP to a decent amount. Make sure to have adequete supplies. When he swallows one of your guys, don't panic! He'll come back. BOWYER Bowyer is kind of a pushover, that is, unless he continually locks your A key. If he does lock your A key, use magic. DonÕt waste magic attacks on him unless your A key is locked. GenoÕs beam works well on him. If youÕre feeling lucky, MarioÕs jump can do some decent damage. CROCO 2ND TIME Croco isn't quite so gullible as he was last time. Start off by conserving your magic, and keeping your HP up with items. When Croco steal your stuff from you, he'll also start pulli