/------\ / /----\ \ / / \/\---/ \---/\------\ /-----\ \--/ \---/ /-----\ | | | | | | | /--\ \ / /---\ \ | \ | | / /---\ \ | | | \---/ | | \--/ / | | | | | \| | | | | | \ \ /\ | /---\ | | /--\ \ | | | | | |\ | | | | | \ \----/ / | | | | | | | | \ \---/ / | | \ | \ \---/ / \------/ /---\ /---\/---\/---\ \-----/ /---\ /--\ \-----/ \-----------/ Title Artwork by FFfanNo1 \--\ /--/ | | \------\ \---/ /-----\ /-----\ \--------/\------\ TM | | | /--\ \ | | / /---\/ / /---\/ | /---\/ | /--\ \ | | | \--/ / | | | | | | | \--/ | \--/ / | | | /--\ \ | | | | \---/| | \---/ | /\/ | /--\ \ | | | | | | | | \ \--/ | \ \--/ | | \---/\ | | | | /---\/---\/---\/---\ \-----/ \-----/ /--------\/---\/---\ Chrono Trigger FAQ v2.6 - February 1996 Compiled By GWS Wizard of Gamewiz, Inc. (c) 1995, 1996 Gamewiz, Inc. All rights reserved. NO COMMERCIAL USE OR DISTRIBUTION WITHOUT WRITTEN AUTHORIZATION from AOL member GAMEWIZLAW. Gamewiz and Dr. Gamewiz and all titles are for the exclusive usage of the Gamewiz Corporation. Welcome to the fourth version of the Gamewiz Chrono Trigger FAQ! Chrono Trigger was noted as the game that was actually supposed to outdo Final Fantasy 3. Most people who I've talked to say that Chrono Trigger just didn't live up to their expectations. But for me, Chrono Trigger was just right. It created a new type of RPG: one that combined the overworld elements of Secret of Mana and the battle mechanics of Final Fantasy 3. Coupled with the its great storyline and interesting characters, I think Chrono Trigger really did what I wanted it to do, although it may not have been what other people expected. Anyway, just my opinion on the subject. :) In this version of the FAQ, I've compiled the following items: * Complete Walkthrough * Item/Armor/Weapon Lists * Boss Strategies * Steal (Charm) List * Character Descriptions * Complete Tech list * Monster List * WolfLobe Glitch * BRAND NEW Ending List! * MORE GG Codes! The only significant addition to this version of the FAQ is the updated Monster/Treasure Chart. I thank FFfanNo1 for all his hard work and wish him luck after he leaves AOL. :) That should be enough to help any of you Chrono fans out there! :) Well, I hope you enjoy the FAQ, and I'll see you in the next update! ~~GWS Wizard~~ VERSION HISTORY Version 1.0 - By GWS Wizard - First version of the Chrono Trigger FAQ. Includes character descriptions, complete walkthrough, technique list, charm list, known endings list, boss strategies, items/weapons/armor charts and misc. hints. Version 2.0 - By GWS Wizard - Monster List and WolfLobe glitch note added. Version 2.5 - By GWS Wizard - Ending list redone, new version of treasure chart, more GG codes added, corrections to tech list made. Version 2.6 - By GWS Wizard - Monster/Treasure Chart Updated. CONTENTS: Part 0 - Characters Part 1 - Walkthrough Part 2 - Monster List & Boss Strategies Part 3 - Miscellaneous A. Hints B. Techinques List C. Known Endings D. Charm (Steal) List E. Item/Weapon/Armor Stats F. Item/Weapon/Armor Prices G. Spekkio Item Chart Part 4 - Game Genie Codes Part 5 - Credits ----------------------------------------------------------------------- Part 0 - Characters ----------------------------------------------------------------------- Crono - The hero of the game. An excellent swordsman with control of lightning magic. Marle - Really Princess Nadia, Marle escapes from the castle for a day of fun. She bumps into Crono and then starts a beautiful relationship. She is an archer, skilled with a crossbow and ice and recovery magics. Lucca - Inventor and close friend of Crono. Her telepod machine starts the adventure. She uses guns and fire magics. Frog - A valiant knight named Glenn was turned into a frog by the evil Magus. Frog is the protector of Queen Leene. He is also out to revenge Cyrus' death in the hands of Magus. He is a swordsman with control of water. Robo - A robot found in the Proto Dome in 2300 A.D., R-66Y (Robo) becomes a trusted ally, skilled with special arms and techs. He cannot use magic since he has no soul, but his laser weapons do shadow type magic damage. Ayla - A cave woman from the prehistoric era. She is the leader of a tribe who is fighting the reptites. She uses her fists but no magic, since she was born before magic. Magus - In 12000 B.C., a catastrophic incident send the three Gurus and a small boy named Janus into the future. Janus is found by Ozzie and becomes the evil Magus. He will become your ally if you let him. He is skilled with a scythe and uses powerful shadow magic. ----------------------------------------------------------------------- Part 1 - Walkthrough ----------------------------------------------------------------------- By AL987654 (Andrew Lee) Edited by GWS Wizard **Time Periods** 1000 A.D. - Crono, Marle and Lucca's time. The Kingdom is celebrating the new millennium. Melchoir, the Guru of Life, is stranded here. This is where it all begins. 600 A.D. - This is Frog's home time. The Kingdom is in a war against Magus. Magus was stranded here from 12,000 B.C. 2300 A.D. - You'll find Robo here. The world has been destroyed by Lavos. The survivors live in enclosed domes. They are hungry, scared and hopeless. Belthasar, the Guru of Reason was stranded here. The End of Time - This is were lost time travelers end up. Here you can learn magic from a shapeshifting being named Spekkio. Gaspar, the Guru of Time, was stranded here, this will become your base of operations. 1999 A.D. - The infamous Day of Lavos, when Lavos burst from the center of the earth, causing lava bombs to destroy the Earth's crust. 65 million B.C. - This is the time Lavos fell to Earth. You'll find Ayla here. Her people are fighting the reptites. 12,000 B.C. - The world is in an ice age. But in the skies, rules the Magical Kingdom of Zeal. The enlightened ones live in Zeal while the non-magic using Earthbound ones live in a village known as Algetty. This is where Magus and the three gurus are from. The queen here is corrupted by Lavos, which is the power source of Zeal. **Walkthrough** 1000 A.D. You start in Crono's home. Go downstairs and get your allowance from Crono's mom. Go to the mayor's house and get the money from the second floor. Talk to the people if you want to learn something. Go to the south continent to the Porre Shop. Buy whatever defense items you can afford. Do not buy the sword. Now go to the fair. Go directly up. Bump into the girl. This is Marle. Grab the pendant that is flung away from her and return it her. She'll ask you to join her, and being the gentleman you are, you should say yes. Head over to Gaurdia Forest and fight the Hetakes (the mushroom looking things) and build your level to at least five. Go to the lower lower right part of the forest. You'll see a sparkling object. Press "A" above it and receive a power tab. Go back to the fair and earn silver points. However you like. you can fight Gato, bet on the races, the hammer challenge or the soda guzzling contest. Trade the points for gold and when you have enough, buy the a lode sword from Melchior. The Sword will help a lot. Four things to do at the fair. Don't ask Marle to sell her pendant. Have the cat follow you to the little girl. Don't take the pink package near the old man. And when you go to see Lucca's invention, Marle will want candy. Wait until she buys something. Don't move until then. This will help you prove your innocence later on. You will want to get the clone buy paying 40 silver points at the Tent of Horrors if you want Crono back later. Get the cat for 80 points if you want kittens. Keep paying 80 points for cat food. When you get enough, your cats will have kittens. When you are ready, go to north to Lucca's invention. When Taban finishes talking, talk to Lucca and use the telepod then talk to Marle. She will disappear. Get her pendant and go into the past. Don't go into the right telepod or you will die at the hands of Lavos. 600 A.D. You'll find yourself in a canyon. Go to the upper left and you will be attacked by Imps. They're fairly easy and can't do more than ten points of damage each. Kill them and go though the upper left corner. Continue moving, fight whatever enemies and exit. Go to each building and talk to everyone. Now go through Guardia forest. TIP: when you see bushes rustling press "A" in front of them and be attacked or get a shelter. At the lower left part of the forest you will see two sparkling objects. Don't go for the lower one. It will cause two roly riders to appear. Anyway, go north and go to Guardia Castle. You will be stopped by soldiers but Queen Leene will stop them from doing anything. Go talk to everyone, but do not open any chests in the castle...you can get better stuff in 1000 A.D. Now head for the Queen's room which is to the right of the thrones. Talk to the Queen to discover she is really Marle. She will disappear. Head downstairs and meet Lucca. She will tell you that Marle is actually Princess Nadia in 1000 A.D., but history has been changed because of the time warp. Now you must rescue the real queen to get Marle back. Go to the Truce store and upgrade whatever you need to. You will need two shelters, about twenty tonics and maybe a revive or two. Build up Lucca until she learns Flame Toss. Go to the Cathedral and talk to the nun near the organ. You will then see a sparkling object. Pick it up and you'll be attacked by the nuns, who are really naga-ettes. Use the Fire Whirl combo to kill them easily. When you do, a hidden naga-ette will appear and strike Lucca. Frog will come to the rescue. Join him and leave. Go to Guardia forest and build up Frog until he gets Slurp Cut and learns the X-Strike combo. Play the organ to open up a secret door. Go to the right and go north. Open the door and open the chests. Equip whatever upgrades you obtain. Go to the drawer with the egg on it and press "A". You will get the secret naga-ette bromide. You will be attacked. The bromide will not appear on your inventory list, but don't worry, you have it. above is a door surrounded by spikes. Use the skull on the wall to lower them. Go inside once you have done that and take the tab in the bucket on your left. Go to the left into the monsters' dining hall. The upper room contains three monsters. Try to leave and you will be attacked. Go to the right to find a door...don't talk to the monsters. Go up and open the chests. Leave and go to the center door. There is a save spot. Save and use a shelter if you need to. Go to the right and fall down the stairs. Go up and push the skull. Go around and back to the save spot. Go to the door above and you'll be attacked. Destroy them and play the organ. Now go around and you'll find a new door. Run though the enemies and to the save spot. If you need to, fight. Use a shelter and save. Now go though the door to fight the Yakra. The Yakra is easy if your levels aren't too low. Use X-strike and Flame Toss. Recover with tonics. The fight shouldn't last more than ten rounds. Open the chests to find an item and the real chancellor. At Guardia Castle, Frog will leave. Go to the queen's room to get Marle. Go to the canyon where the gate was. Lucca will open it with the gate key and you will return to your own time. 1000 A.D. Take Marle home to the castle. You will be arrested for kidnapping the princess. Now the trial will start. Depending on what you did in the fair you will be pronounced guilty or innocent. Either way you will be sent to jail and set up to be executed. When in the prison cell, drink from the cup and take the pack. Don't bother the guards. And if you do, don't hit the guard back. If you do, you'll have to fight every guard in the prison. Wait for execution. Lucca will burst in and knock the guards out. Outside, release the man. He is Fritz, the Truce merchant's son. He will give you stuff later. Look at the unconscious guards to get Mid Tonics. When you see the supervisor on the floor, look at him for five Mid Tonics. Read the top secret document on the floor. Now go out. You will fight the Dragon Tank. To destroy the dragon tank, attack the head with weapons. Fire won't hurt the head, so don't use Fire Whirl or Flame Toss. After you destroy the head, go for the grinder. Then destroy the body. You'll now be joined by Marle again and you will run into the woods. You'll find a gate. Open it and escape from the guards. 2300 A.D. You find yourself in the Bangor dome with a sealed door and the gate. Don't bother going back to Gaurdia Forest through the gate: the woods are blocked. Go south to the Trann dome and buy whatever you need and talk to the people. Use the Enertron and go north to Lab 16. Caution: If you stay outside too long, you'll take damage. Pass through the lab and open any chests you find. They will contain weapons and useful items. Don't touch the rats or they'll steal Tonics from you. The shadows can only be hurt by magic, so use Fire Whirl to kill all of them at once. Through the lab, you'll see Arris dome. They are waiting for food to be delivered from the basement. Use the Enertron and save. Go to the basement and look at the rat. Keep moving and fight the Guardian and it's two Bits. Don't attack the Guardian or be hit with a counterattack. Get rid of the bits first, recovering when you need to. When the bits are gone, hit the guardian hard and fast. If it's count- down reaches zero, it revives the bits. Repeat this method to thrash the Gaurdian. When you reach the food compartment, you'll find a room full of spoiled food and a dead man clutching some seeds. Take the seeds and take another look at him to read a note about a rat. Chase the rat and press "A" to catch him. He'll tell the secret code of the info center. Go to the right console and press "L" and "R" at the same time press "A". Go through the maze and find the central computer. You see the time gate is in the Proto Dome. Marle presses another button and you watch in horror as Lavos comes from the Core and destroys the world. There you decide to change time to prevent the Day of Lavos. You give the seeds to Doan for the Jet Bike key. Go to Lab 32 to the east. You can go through Sewer Access to meet Belthasar in the Keeper's Dome but, you won't get anything from him. In Lab 32, you meet Johnny, an insect-like robot. Race him. Doesn't matter if he's winning for the beginning but went the very top meter reads about 20, you must turbo boost in front of him to win. When you win, go back into the race course on foot and get the race log. You don't need this device since it only records your race scores, but if you get high scores, you can be rewarded. Go east then south into the Proto Dome. There is an Enertron inside if you need it, but you must fight two groups of debuggers. First a group of three and then a group of four. Keep going up to find a robot. This is Robo. Lucca will repair him and he will join you. Since the door to the gate is unpowered, a party of three must go to the factory to power the door and one person must stay to keep it open. I suggest taking Marle. The Aura Whirl combo will come in handy. Go to factory and have Robo deactivate the laser. An acid will fall and you'll have to fight him. Be careful. It has about 10 HP but it has an unbelievably high defense rate. Go to the right elevator. Enter the conveyor belt and touch a robot. The crane will pick you up and deposit you on another conveyor belt. You must fight through three rooms of debuggers and Proto 3s. When you finish, the conveyor belt drops you off. Go down and fight the bugs. Go to the computer room on the right to learn the crane control codes. Go to the left to the crane con- trols. Press "B","B" to remove one barrel and "X","A" to remove the other barrel. Go to the room you couldn't access before because of the barrels and use the computer. It will tell you the power activation code. Go back up and go to the left elevator to the lab. You'll fight alkalines and acids. Destroy the monster that has only one in it's number since they can do a powerful combo attack. Use the computer to open the hatch. Continue until you reach another computer access it, fight the monsters and go down. activate the power by pressing "X","A","B","Y" at the last computer. Pull the switch to power up. Then run out since the security will go haywire. Run to the exit. You will be stopped by Robo's old friends. They will scrap him for being a defect and come after you. Two cyclones will destroy three robots. Use Aura and Aura Whirl when you need to recover. You will take Robo to Lucca to be fixed. Go through the door and into the Gate, which will malfunction and send you elsewhere. The End of Time You end up in a room with three pillars of light. Go down to the door and talk to the old man. You are at The End of Time, where lost time travelers end up. Go up and the old man will say "Hey". Always talk to the old man when he says that. It means he has new info. Now he will tell you to go behind him. The door will be unlocked and you will see a furry creature. This is Spekkio. Answer his question and run around the room clockwise to learn magic. Don't fight him yet. He is tough. The old man says to go to 1000 A.D., but don't. Go to Mystic Mountain. Go to the right and down try to avoid fights. These enemies are extremely hard right now. Go east and visit each hut. One has a woman that will give you sweet water that recovers HP/MP. Go north to the hunting grounds and wait until it rains. Look for a blue creature. Talk to him to fight him. He is a Nu. He cannot kill you. His attacks only bring you HP down to 1. He has 1234 HP defeat him to get 30 tech points, around 200 exp. three petals, feathers, fangs and horns. The first time you beat him, he gives you a third eye. Do this until you learn triple tech delta force and learn Robo's Heal Beam. Then go to 1000 A.D. 1000 A.D. You come out of a closet in a home of some Imps. They won't fight you. If you plead with the merchant or innkeeper, you'll have to fight. Go to the mayor's house. The lower floor has a tab on the kitchen counter and another on a desk upstairs. Go west to Melchoir's hut. Buy upgrades and Mid Tonics from him. You will need them. About 20 should do. Go north into the cave. Fight through the enemies until you reach the save point. Prepare for a grueling battle with the Heckran. Magic will hurt but don't use weapons, unless you want to die. Use delta force to drain his energy. Use single techs when you need to use Aura Whirl. Defeat him to find out about the connection between Lavos and the Magus. Jump in the pool behind the chamber and go to Lucca's house. If Taban isn't near the door, go see Lucca's mom. Wait till Taban comes up and leaves. Go down and get the Taban Helm from him. Visit Fritz, if you saved him, at the market. He will give you 10 Mid Ethers. Go to the Fair and use the gate to 600 A.D. 600 A.D. Go to the bridge and talk to the knight captain. Then go to the kitchen in Guardia castle and talk to the chef. When you leave, he will give you a power tab and a jerky. Take the jerky and give it to the captain. A guard will come warning that Magus' troops are launching an attack. Talk to the knight captain and say you'll help to get a gold helm. Go across the bridge and meet Ozzie. Don't hit him, and use magic on the skeletons. At the end, you'll fight Zombor. Attack the lower body with Fire Sword. When you kill the lower half, he'll do a doom attack that drains some energy. Recover and attack the head with Ice Sword. When you kill him, he will use MP Buster to drain all of one member's MP. Recover at an the Inn and continue. In the house with sparkling locked drawer, look at the drawer and talk to the old man. He'll trade you the secret naga-ette bromide for a tab. Continue south and head into the Denadoro Mountains. Go through the mountains. When you meet the creature that looks like Spekkio, keep talking to him and he will give you a magic tab. Continue down until you get to the save point. Go all the way down and to the left, you'll find a speed tab. Find Masa and Mune's cave and challenge them for the Masamune. Fight only one of them since they are powerless apart. They will combine into Masa&Mune. He can use slash and will attack you. His most lethal attack is tornado, but when he is storing tornado energy give him a shot of Slash, which will neutralize the tornado energy. When you defeat them, you will receive the broken blade of the Masamune. Masa will send you down to the base of the mountain. Go to Tata's house and get the Hero Medal from him. Go to the Cursed Woods and behind the last bush push down to enter Frog's secret home. He'll see the Hero Medal, but not join you. He will move away from the chest. Open it to find the hilt of the Masamune. You'll read Melchoir's name from it. Go visit him to find you need Dreamstone. Go to the end of time and go to Mystic Mountain. 65,000,000 B.C. You'll be attacked by a group of five reptites. They are weak against lightning. After that, seven reptites will attack you, but Ayla will comes to the rescue and kills three of them. You can finish the other four easily. Ayla will ask you to go to her village. Go to Ioka and the chief's hut and enter the party. To get the Dreamstone, you must beat Ayla in a soup guzzling contest. After you win, you'll wake up and you gate key will be missing. Go to Ayla's hut and wake her up. She'll join you. Take Robo along. You'll need his Heal Beam. Get the strongest weapons and armors at the trading shop. If you need more items for trade, fight Nu's at the hunting grounds. Go south into the forest maze. You'll find Kino, who stole the gate key. You must go through the maze and into the reptites' lair, because the reptites' stole the key from Kino. In the Lair, you'll meet Azala and you must fight his champion Nizbel. Nizbel can be hurt after you shock him with lightning. Hit him with your strongest attack. His defense will go back up. Shock him again and attack. Warning: Nizbel will throw lightning back at you. Heal immediately with Robo's Heal Beam. Azala will give you back your Gate Key. Leave and return to Melchoir. 1000 A.D. Melchoir will fix and give you the Masamune. Take it to Frog. 600 A.D. Give the Masamune to Frog and he will join you. Take Frog to Spekkio and learn water magic. Now go to the prehistoric hunting range and fight Nu's until Frog learns Water 2 and you learn Delta Storm triple tech. Now go to the Magic Cave in 600 A.D. and Frog will equip the Masamune and open a secret door. A bat will follow you. Go though the cave and read the soldier's note by looking at him. Exit the cave and enter the forest. You'll enter the Magus' castle. Go though both corridors and get back to the main hall, step on the save point and Ozzie's shadow will appear and taunt you. He will summon two Vamps and four Henchs, so be ready to fight. After that go to the left corridor. This is important. Don't touch any monsters and they wont attack you. At the throne, the people will turn into skeletons and attack. Defeat them to fight Slash, master swordsman. Attack him with X-Strike combos. He should be easy to defeat. But the fight's not over. He'll equip a sword and attack you again. Because, he can use techs like Crono's Slash, Recover with Lucca and keep using X-Strike. If you defeat him, you receive the Slasher Sword and a save point. Go to the right corridor. Talk to the children to fight four Shadows. Fire Whirl will get rid of them. Open the chest and get the treasure. Don't touch and people and go to the throne. Attack Flea ?? with Lucca since it will do MP Buster and drain all the MP of the member that defeats it. The real Flea will then attack. Be careful. She can hit you with Waltz With the Wind which can chaos you. Recover with heal potions and attack with combos like X-Strike and Spire. Defeat Flea for a tab. Go back to Slash's throne and use a shelter to recover lost MP points. Go step on the save point in the main hall and be transported into another part of the fortress. The toughest enemies are the Outlaws and Jugglers. They can use Fire Whirl combo. The Jugglers start with physical defenses up so hit them with magic. If they don't die, they'll shift magic defense on. Then fight them with weapons. When you meet up with Ozzie, don't attack him directly or receive a jolt of Fire 2. Attack the invisible henchmen by moving the target hand. The fourth one you defeat with send Ozzie to the basement and you won't have to fight him for awhile. Use the right save point to recover and use the left one to teleport into Magus' lair. Run down an enter. Lights will appear and you will fight Magus. Attack him with Crono's strongest attack. He'll change magic barriers. If he changes to Fire, he'll shoot Fire 2 at you. If he changes to Lightning, you get shocked by Lightning 2. If he changes. If he changes to ice, he'll crush you with Ice 2. And if he changes to shadow, he'll use Shadow Bomb on who made him change. Attack only with the magic his barrier is or he'll recover HP Attack with Frog first to lower Magus' magic defense and then attack him with whatever magic except when he changes to shadow. Then use Delta Storm on him. Recover when you need to. When he stops changing barriers and casts a spell, hit him with weapons. When you defeat him, you'll be sucked into an enormous Gate. 65,000,000 B.C. You wake up from a dream in Ayla's hut. She'll leave and after the night, Kino comes in and then the North Woods start to burn. Go to the Laruba ruins and Ayla will leave. Get more upgrades for the trading hut. They have new weapons. Go north into the Dactyls' nest and go find Ayla at the peak. She'll join you. Add Robo to your team. You'll need his Heal Beam. Go to Tyrano Lair. Go to the basement and rescue the Laruba villagers and Kino. He'll open up the skull on floor one and you'll be able to go up. You'll meet Nizbel 2. Fight him like you did before. Meet Azala and you'll fight the Black Tyrano. Kill Azala first with Lightning and weapons. He'll use Azala Break, which will cause you to lose hits points every second. Don't attack the Tyrano yet. When he removes defense, attack him with you most powerful attacks, combos and all. But when he reaches one, he'll attack with a fireball attack. Heal with robo, and when he counts down again, attack him. When you defeat him, you'll fly off on dactyls and Lavos will crash into the Tyrano Lair and burrow deep into the ground. A Gate will have formed. Head into it. 12,000 B.C. You be in a cave. The earth is in an ice age. Go east and into the Skyway. You be transported to the magical kingdom of Zeal. In Enhasa, find and open the elemental books in this order: Water, Wind, and Fire. A door will open. Go inside and challenge the Nu. 6 will appear and attack. Don't worry and fight them. They can't kill you. After you beat them, you'll receive two tabs. Go north into the Landway north of Enhasa and enter it. Go west to another Skywalk. You be on the other continent. Go to Kajar and find the elemental books and open them in the same order. Take the Poyozo doll and get the black rock from inside. Go to the caves and go to the Castle. Tell the lady near the spring of recovery and tell her to plant the sapling. Her soul will reincarnate into Fiona's. Scratch the Nu's back. Go to the bedrooms and follow Schala into the middle hall where she'll open a door with her pendant. Go to the left wing and charge up Marle's pendant with the Mammon Machine. Now change your party so you have Lucca, Crono and Robo. Make sure they all have fire protection, like Ruby Vests. Head into the door and you'll fight the Golem. It's first move is Iron ball. Attack with the Fire Sword and heal with Robo. The Golem will counterattack with fire magic now, which will be reduced by the ruby vests. Keep using Fire Sword until you kill him. The queen will capture you and imprison you. Schala will release you but the prophet will catch you. You are sent through the Gate you came from and it will be sealed by Schala. 2300 A.D. Go to the Future and open up the sealed doors in the Bonger Dome, the Trann Dome and the basement of the Arris Dome. Collect the treasures and pick up the tabs from the floor. Now go to the Keeper's Dome through the Sewer Access and open the door there. You find that Belthasar has passed away and has left messages. Go through the door and look at the top of the Wings of Time. Try to leave and Belthasar's robot will come with the seats to it and you'll name it. Don't use the Epoch yet. Leave and pick up the magic tab and then go to the End of Time. Visit all and open all the sealed chest in 1000 A.D. and in 600 A.D. Don't forget the chests in the magic cave and Heckran's Cave. And get the safe helm or the swallow sword from the Blue Pyramid north of Medina. Now go back to 12,000 B.C. 12,000 B.C. Go north until you reach the Terra cave. Buy new equipment but don't sell your Ruby Vests. Go save and go into the beast's nest. Kill them with magic and when you meet the mud imp and his blue and red beasts, attack the blue one first. Kill the beasts then the imp. Go up the chain. Attack the rubble with someone with high strike points, like Ayla to get 1000 exp. points each. This is a great way to build up levels. You'll need high levels. Forty is nice. Have Ayla, Crono, and Robo on your team. Go through the mountains and save at the second save point. You'll fight Giga Gaia after some treasure collecting. It will start with Shadow attack and a fire attack. destroy the left hand and then the right hand. Then go for the head. When the arms are revived, they are at half strength. Destroy then left then right and repeat until Giga Gaia falls back into the Earth. The Guru of Life is Melchoir and you'll return to the Terra cave. Schala will come but will be captured by Dalton. Talk to Melchoir to get the Ruby Knife. Go to the skuyway in the east and go to Kajar and talk to the shopkeeper and say "No" and he'll sell you new stuff. Don't sell your Ruby Vests. Go to the laboratory and scratch the Nu's back for a magic tab. Now go to the Castle and the throne room. Fight Dalton. Be careful, he'll attack you with Iron ball, so be careful and fight. He will flee. Go recover and change your party to Crono, Lucca and Frog or Marle. Go to the Dalton's escape and talk to Mune. Continue in. When fighting scouters, use lightning. On red scouts use fire and on blue scouts use water. Don't attack the scouters with other magic or they'll counterattack. Against the twins, attack Jinn's brother first but dont attack when they're near each other. After Jinn's brother is dead, Jinn's shield will fall so you can kill him. Go to the upper right and upper left rooms and step on the switches. Go down and step on the switch in the south room. Go to the door you couldn't go before and go through to the elevator. After the elevator, go to the right and left rooms and flick the switches. Then step on the middle switch and go in. Equip Ruby Vests and change your party to Crono, Robo and Lucca. You'll fight the Twin Golems. Use Fire 2 to make them counterattack. Heal and use Fire Sword until one dies and then finish of the other Golem. Go to the Mammon Machine and launch the ruby knife at it. The knife will turn into a sword and you'll fight Lavos. Die and the prophet, who is Magus, will challenge but lose. Crono will attack Lavos and will die. Schala will warp you to safety. Lavos will destroy Zeal and wipe out most of the land. You'll end up in the Last village. Put Robo in lead and change to whomever you like. Go to the Commons and be taken by Dalton. You'll end up in a prison cell with no equipment, money of items. Go up the ladder to find your on the Blackbird. You'll find a air duct. Go to the right and up. Look in the grates until you see a knocked out guard with a treasure chest. Open it for Robo's stuff back. Go around and get your items, money, and other people's equipment. Go onto the wing and fight the cannons only if you have Ayla or someone with high strike points. They give out 1500 exp. points each. Have Marle and equip every- one with Ruby Vests. Go to the end and fight the GolemBoss. You don't need to worry. He won't fight back, but he'll run away if you don't beat him. You'll fight Dalton Plus now. Attack him with Ice tackle and he'll attack with fire magic. He will call on GolemBoss but will be sucked into the void. You'll destroy the Blackbird and land. Go to the Commons and talk to everyone. Go to North Cape and examine the sparkling object. Magus will appear and you'll see his past. He is Janus. You now have two choices: 1. Fight him to get the Amulet. 2. Don't fight him to make him join you. I suggest #2. Go to the Epoch and fly. The Black Omen will rise. Crono's Return Go to the End of Time and talk to the old man. He is Gasper and he'll give you the Chrono Trigger. Go to the Keeper's Dome and talk to the robot. Go to Crono's house and get the clone. If you didn't get the clone before, you cannot get Crono back. Take the clone to the robot and he'll activate three robots to help you climb Death's Peak. Turn the robot off and go to Death's Peak and have three physically powerful characters like Robo, Ayla and Frog. Talk to the first robot. It'll turn into a tree. Hide behind the tree to keep from being blown of the mountain. You'll encounter three Lavos Spawns. Attack the heads only or the shell will kill you with needles. The last Spawn, push the shell the under the ladder and climb up. Then get Crono from the summit. The Forest Comes Back to Life The desert in 600 A.D. should have a whirl pool there. If not, go to 12,000 A.D. and tell the lady with the plant to plant it in the Commons. Go down into the maze. Go to the bottom floor. You need Crono, Marle and Ayla. Catch the Retinite and fight it. Use ice on the head and attack it with weapons. Use lightning on the eye the make it recover. When the head dies, cast ice on the body and attack that. Then when the body dies, kill the head. The forest should stop deteriorating. Pick up a power tab near the exit. Go to Fiona and leave Robo. Go to 1000 A.D. and get Robo from the shrine. By the powerful vigil hats for everyone. They will be a reunion and everyone will sleep in the woods. Lucca wakes up and finds a gate. Go into it and you'll be in Lucca's house. Go downstairs. Go into the kitchen and read the note. It says the password is Lucca's mom's name. Go into the main room and you'll see how Lucca's mom lost the ability to walk, but you can keep that from happening. When she gets stuck face the sparkling object. It will say to enter the password. Type in "L","A","R","A" to stop the machine. Go back into the portal and talk to Robo who will give you a green dream. A Stone Shines Go to the future and go into the sun palace. Wear Red Vests, Red Mails or Ruby Armors from the Ioka trader and get the silver rock from the Nu in the Laruba ruins. Fight the Son of Sun in 2300 AD. Attack the fireballs. When you hit the right fire, it'll damage the eye. Continue doing this. But be careful since it spins the balls. When you defeat him, you'll get the moon stone. Take the moon stone to prehistoric time and leave it at Sun Keep. Go to the future and find the stone missing. Go to 1000 A.D. and go to the Snail shop in Porre. Buy the Jerky and go to 600 A.D. and give the woman the jerky. Go to 1000 A.D. and get the moon stone from the mayor. Take it to the Sun Keep and leave it there. Go to the future and have Lucca look at the sun stone. She'll make a gun for herself and Taban will give you Sun Shades. A Rainbow Shell Go to 600 A.D. and talk to Toma in the Choras cafe. You'll get Toma's Pop. Go to 1000 A.D. and his grave. He'll tell you where the Rainbow Shell is located. Go behind his grave for a speed tab. Go to the Giant's Claw. Go get the blue rock inside and fight the Rust Tyrano. Attack like you did the Black Tyrano from 65,000,000 B.C. Get the Rainbow shell. Go to Guardia castle and ask the King to keep it for 400 years. Go to the future. Have Marle in your party. You'll find the king on trial. Go to him. He'll explain he's being framed. Go to the new wing in the east part of the castle. Learn of the chancellor's plans. Go forward and fight. You get a piece of the shell. Take it to the court room. Marle will burst through the stained glass window and prove her father is innocent. The chancellor will change into Yakra the 13 and attack you. Have vigil hats because he can chaos you. Defeat him and Marle will apologize to her father. Go to the courtroom again and get the key from the floor. Open the locked chest to find the real chancellor. Go to the basement and Melchoir will make you new weapons and armors. You can get a Rainbow Sword, Prismspecs and you have a choice between a Prism Dress or three Prism Helms. The Prism Dress reduces magic damage by 1/3. The Prism Helms lock your status. Go to the blue pyramid north of Medina. You can get a swallow sword or a safe helm. The swallow sword increases your speed while the safe helm reduces physical damage by 1/3. A Knight Slain by Magus Go to the middle ages and talk to the patrons at the cafe. Return to the present and talk to the patrons at the cafe. One man will offer you tools. Go to is house which is southwest of the cafe and get the tools from his wife. Go to the middle ages and give the tools to the man in the cafe. Go to the Northern Ruins and defeat all the monsters in the basement. Go to the carpenter's house and have him fix the northern ruins. Take Frog to the basement and have him put Cyrus' soul to peace and the Masamune will become stronger. Clear the upstairs of monsters and pay the carpenter 2000 G to have him go there again. Go to the sealed chest and look at them, but don't open them. Then go to 1000 A.D. and collect the treasure in the ruins and find the treasures in the sealed chests improved. Now go back to 600 A.D. and collect the treasure again. Go to the Denadoro Mountains and have Frog lead your party. Where the Free Lancer throws rocks at you go right next to the treasure chest. Frog will catch a rock and it will turn into the gold rock. Ozzie's Hideout Have shadow protection and head in. Fight Flea, then Slash. Don't go for the treasure in the guillotine room yet. Walk toward the staircase and an Imp will take out the trap. Take the treasure now. Then from the stairs that lead up, go down and push on the wall south of the stairs. It will open up. You'll find a magic tab and Magus' strongest gear. You must now fight Super Slash, Flea Plus and the Great Ozzie. Take out Slash or Flea first. They'll attack with Delta Force, Fire Sword and Bad Impulse. Kill Slash and Flea runs away and vice versa. Defeat Ozzie and he'll go upstairs. Follow him and attack his invisible Hench to the left. You'll fall through. Climb upstairs. A cat will press the right switch and Ozzie will be defeated. If you go to the Medina, the Imps run the town and they are friendly. Where Machines Originated Have Robo lead your team. Fight the robots on the conveyor belt and enter. This is a great place to build experience. Go to the right through the dust chute. You can leave or fight the robots again. You get around 8,000 exp. every time around. Collect the dolls and go upstairs. Robo will meet his old girlfriend. Robo must fight her alone. Defeat her so she remembers and she will give Robo a ribbon that gives him 3+ speed, 10+ magic defense and then she dies. Go fight Mother Brain. Knock out two displays and attack the Mother Brain. Then knock out the last display. The factory will close down permanently. Someone Close Needs Help The person is Queen Zeal. You must fight through the Black Omen and three giant mutants. To fight the Mutants, just kill the heads. You must fight Zeal. Attack her and use megaelixirs when she drops your HP to one. You'll now fight the Mammon Machine. Attack it like you did with the rust and black tyrano. Then you might fight Zeal again. Attack her head only. When she loses, Lavos will attack. How to Defeat Lavos He will take forms of the Dragon Tank, Guardian, Heckran, Zombor, Masa&Mune, Nizbel, Magus, Black Tyrano and Giga Gaia. Defeat them like you did before. Attack Lavos repeatedly and heal up and his head will fall. But you are not done yet. You must fight his core. Make a party that utilizes attack and healing magic. Try Robo, Marle, and Crono. Use Shock and Illuminaire until the robot-like Lavos Core dies. Make sure to heal with heal beam. Caste Haste on everyone with Marle. Remember: You need everyone to have ** magic defense. Now you'll attack the Lavos Core. Use Uzzi Punch and confuse on the left bit to kill it. Now use Shock and Illuminaire until the middle bit dies. Caste Haste on everyone and use heal beam. The right bit will eventually revive the other bits. just repeat the process until the right bit dies. If the right bit dies, the rest of them die. CONGRATS! You've completed Chrono Trigger! :) Look in Part 3 for a complete list of known endings. ----------------------------------------------------------------------- Part 2 - Monster List & Boss Strategies ----------------------------------------------------------------------- By The Mynock & Seigfrid Edited by GWS Wizard MONSTER LIST Following is a list of the monsters in Chrono Trigger, along with the amount of experience (EXP), tech. points (TP), and gold (G) you get when you beat them. Included is the HP of the monsters. After a certain point in the game I no longer got Tech Points (because I had all the techniques already), so there are spots where they are missing. Bosses are marked with a * after their name. Approximations of some enemies' HPs are in parentheses. MONSTER HPS EXP TP G ---------------------------------------- Acid 10 33 1 20 Alien 1350 804 1100 Alkaline 9 45 1 40 Amphibite 100 65 0 0 Anion 152 72 1 0 Atropos XR (6000) 0 0 0 Avian Chaos 45 4 1 18 Avian Rex 327 129 3 0 Azala 2700 1800 25 0 Bantam Imp 250 222 6 225 Barghest 450 340 400 Base (140) 377 650 Basher 150 377 0 Beast 830 204 5 450 Beetle 12 3 1 15 Bellbird 94 27 2 100 Bit 200 See Guardian BlackTyrano (10000) See Azala Blob 1050 753 1250 Blue Beast 5000 See Mud Imp Blue Eaglet 16 3 1 32 Blue Imp 13 2 0 Blue Scout 300 234 250 Blue Shield 24 11 1 45 Boss Orb 850 750 0 Bug 89 26 1 0 Bugger 100 18 1 45 Byte 192 378 0 Cave Ape 436 123 3 0 Cave Bat 108 28 1 40 Crater 80 15 1 35 Croaker 100 65 0 0 Cybot 1800 728 750 Dalton (4500) 1000 1000 Dalton Plus (2800) 2500 2000 Debugger 120 34 1 50 Debuggest 1024 452 450 Deceased 110 ??? ??? ??? Decedent 67 12 1 90 Defunct 1450 474 500 Departed 1650 932 1150 Diablos 50 10 1 60 Display (250) See Mother Brain Dragon Tank 600 40 5 500 Egder 160 18 1 0 Evilweevil 158 81 2 0 Flea 4120 500 10 1000 Flea? (200) 0 0 0 Flea Plus (2500) 2000 2000 Flunky 390 113 2 210 Flyclops 900 575 0 Fly Trap 316 86 2 0 Fossil Ape 1800 533 450 Free Lancer 110 39 2 125 Gato ??? 10 1 12 Gargoyle 260 216 0 Giga Gaia 9500 3000 3000 (Left) 2000 ---- --- ---- (Right) 2000 ---- --- ---- Giga Mutant 1500 2000 (Top) (5900) ---- --- ---- (Bottom) (5000) ---- --- ---- Gigasaur 2250 584 450 Gnasher 90 8 1 70 Gnawer 210 26 2 300 Goblin 146 32 2 80 Gold Eaglet 400 57 2 0 Golem (7000) 1000 35 2000 Golem Boss (15000) 2500 2000 Goon 2800 850 800 Great Ozzie (6000) 3500 0 Green Imp 32 4 1 24 Gremlin 110 51 2 70 Grimalkin 120 114 3 180 Grinder 208 See Dragon Tank Groupie 390 147 2 170 Guard 60 10 1 70 Guardian 1200 300 5 1000 Heckran 2100 250 10 1500 Hench (1) 49 11 1 135 Hench (2) 180 93 2 200 Hetake 14 3 1 16 Hexapod 1000 408 600 Imp Ace 54 11 1 45 Incognito 110 378 1225 Ion 152 72 1 0 Jinn 450 339 400 Jinn Bottle 97 ??? ??? ??? Juggler 450 128 3 220 Kilwala 160 42 2 0 Krakker 500 378 300 Krawlie (700) 100 5 500 Laser Guard 400 356 120 Lasher 666 365 850 Lavos (10000) 0 0 0 Lavos Core (Head) (20000) 0 0 0 (Left) (8000) 0 0 0 (Right) (12000) 0 0 0 Lavos Bit (Body) (10000) 0 0 0 (Left) (2000) 0 0 0 (Right) (30000) 0 0 0 Lavos Spawn (4000) 747 500 (on Death Peak) Lavos Spawn (10000) 2450 2500 (in Black Omen) Leaper 800 412 360 Lizardactyl 950 444 0 Macabre 582 427 500 Mad Bat 18 6 1 75 Mage 480 322 550 Magus (1st) 6666 1500 15 3000 Magus (2nd) 6666? 3000 4000 Mammon M. (18000) 0 0 0 Man Eater 250 253 750 Martello 1245 554 400 Masa/Mune 1000 400 4 400 Masa & Mune 3600 500 10 1500 Meat Eater 75 19 1 60 Mega Mutant 900 1500 (Top) (4500) ---- --- ---- (Bottom) (3800) ---- --- ---- Megasaur 830 147 2 0 Metal Mute 1980 685 1100 Mohavor 400 348 550 MotherBrain (5000) 3000 3000 Mud Imp 1200 954 26 2600 Mutant 300 22 1 30 Naga-ette 60 8 1 80 Nereid 138 22 1 100 Nizbel 4200 500 10 0 Nizbel II (6500) 880 15 0 Nu 1234 248 30 0 Octoblush 80 ??? ??? ??? Octopod 130 12 1 10 Ogan 146 32 2 80 Omnicrone 218 22 1 55 Outlaw 182 104 3 90 Ozzie N/A 0 0 0 Pahoehoe See Shist Panel 1875 800 550 PeepingDoom 1 See Incognito Poly 99 7 2 35 Proto 2 128 22 1 50 Proto 3 256 33 1 60 Proto 4 1024 477 800 Rain Frog ??? 66 0 0 Rat 45 18 1 0 Reaper 1450 518 700 Red Beast 5000 See Mud Imp Red Scout 300 234 250 Reptite(Grn) 92 72 2 0 Reptite(Pur) 336 126 4 0 Retinite (Top) (5000) 2600 2000 (Middle) (1400) ---- --- ---- (Bottom) (4800) ---- --- ---- Roly 24 3 1 25 Roly Bomber 99 72 3 100 Rolypoly 50 31 1 50 Roly Rider 30 5 2 40 R Series 150 80 1 100 Rubble 515 1000 100 0 Ruminator 1500 422 400 Runner 196 48 2 0 Rust Tyrano (25000) 3800 2000 Scouter 300 234 250 Sentry 1280 462 400 Shadow 1 14 1 50 Shist 280 94 3 0 Shitake 158 111 2 0 Side Kick 1250 125 100 375 Slash 3200/5200 500 10 1500 Son of Sun (Center) (2400) 3800 2000 (Flames) N/A ---- --- ---- Sorcerer 220 111 3 220 Stone Imp 300 126 6 300 Super Slash (2500) 2000 2000 Synchrite 2250 755 900 Tank Head 266 See Dragon Tank Tempurite 88 32 2 45 TerraMutant 2000 3800 (Top) (8000) ---- --- ---- (Bottom) N/A ---- --- ---- Terrasaur 1090 253 4 0 Thrasher 666 318 250 T'pole 150 26 1 30 Tubster (2400) 850 800 Turret 700 1500 0 Vamp 120 58 2 70 Volcano 257 222 7 0 Winged Ape 450 123 2 0 Yakra 920 50 5 600 Yakra XIII (18000) 3500 2000 Yodu De See Blue Shield Zeal (12000) 0 0 0 Zeal (Head) (20000) 0 0 0 (Left) N/A 0 0 0 (Right) N/A 0 0 0 Zombor (Head) 960 350 10 1500 (Body) 800 --- -- ---- BOSS STRATEGIES Sick of getting smashed by the Golem Twins? Giga Gaia killed you one too many times? Then this is for you. This section gives helpful strategies against all of the bosses in Chrono Trigger. E-Mail comments and suggestions (no flames please) to SeigfriedH@aol.com. --SeigfriedH The entry form is like this: Name: (enemy's name) Preferred Characters: (original names are used -- If this doesn't appear, you have no choice who to fight the boss with) Weakneses: (If the boss is weak against anything, it appears here -- Also shows strengths against an element) Strategy: (How to kill the boss) BOSSES Name: Yakara Weaknesses: None Strategy: Have Crono and Frog use X-Strike while Lucca uses Flame Toss. If one of your characters is low on HP, have Lucca use Tonics on him or her, then resume wioth Flame Toss. Yakara has about 1000 HP. Name: Dragon Tank Weaknesses: Head is sheilded from Fire and Water attacks. Strategy: First, have Crono kill the head with normal attacks. Lucca can shoot it or heal Crono with Tonics. After the head dies, have Crono hit the wheel and body with his Slash attack while Lucca shoots the Wheel or uses Flame Toss and keeps the partyÕs HP up. Name: Guardian Bit Weaknesses: None, strong against Fire. Strategy: First, kill the small Bits on the sides. If you attack the main enemy while these are alive, it will counter-attack with either Delta Attack, which does about 50 points of damage to everyone in your party, or AmpliFire, which does about 80 points to one person. After the bits are dead, the Guardian will count down from five before reviving them. Attack it with your weapons. When the bits come back, repeat the process. Name: Krawlie Weaknesses: None Strategy: Use your most powerful techs on Krawlie. I cannot give you specifics, because there are many different times at which you can fight him. He doesn't have much HP, though, so keep up the pressure and he shouldn't live long. Name: R Series Preferred Characters: Lucca and Crono Weaknesses: None Strategy: Have Lucca and Crono use their Fire Whirl combo on the center robot of the first line twice. Two whirls kill the line (Since Fire Whirl kills surrounding enemies). After the first line dies, recover your characters completely and repeat the process on the second line. Name: Heckran Preferred Characters: Crono, Lucca, and Marle Weaknesses: Magic. Strong against all forms of physical attack. Strategy: Have Lucca and Marle use their Antipode combo on Heckran while Crono uses Lightning. When he says "Go ahead! Try and attack!", DON'T attack. Use Crono's and Marle's Aura Whirl combo to recover the party's HP while Lucca uses Ethers to recover the party's MP.When you get a "Breif Counterattack break", continue using Antipode and Lightning. It shouldn't take long to dispose of Heckran. Name: Zombor Preferred Characters: Crono, Lucca, and Marle Weaknesses: Bottom Half - fire; Top Half - ice. Strategy: Dispose of the bottom quickly with Lucca's Fire spell or (If you have it) Lucca and Crono's Fire Sword dual tech. When Zombor uses his "Doom Doom Doom Doom" attack, recover as quickly as possible with Aura Whirl. After the bottom dies, use Ice on the top half until it dies too. Name: Masa and Mune Preferred Characters: Crono, Marle, Robo Weaknesses: None Strategy: Concentrate your attacks on Masa, the one on the right. Have Marle and Robo use their Ice Tackle dual tech while Crono uses Spincut or keeps the party's healh up. He shouldn't tak too long. Name: Masa&Mune Preferred Characters: Crono, Marle, Robo Weaknesses: None Strategy: Have Robo and Marle use Ice Tackle. Crono should use Spincut or recover the party with Mid Tonics. If you get the message "Storing Tornado Energy", have Crono use his Slash attack to negate it. Repeat this process until Masa&Mune dies. Name: Nizbel Preferred Characters: Crono, Alya, Robo Weaknesses: Thunder Strategy: Have Crono use Lightning to drop Nizbel's defense, then have Robo and Alya do strong Dual Techs. Have Crono use Spincut. Keep attacking until Nizbel discharges the energy. Then, have Robo and Alya heal the party with Cure Beam and Kiss. When the party is competely recovered, repeat the process. Name: Slash Preferred Characters: Crono, Frog, Marle Weaknesses: None Strategy: Have Marle cast Haste on everyone while Crono and Frog use X-Strike. This strategy works both times you fight him. Name: Flea Preferred Characters: Crono, Frog, Marle Weaknesses: None Strategy: Use a Barrier on Marle. Have Crono and Frog use X-Strike while Marle uses Ice. Carry a lot of Heals in case Flea uses his/her Waltz of the Wind. Ignore poison attacks and concentrate on keeping all your characters controllable. Name: Ozzie Preferred Characters: Any Weaknesses: None Strategy: DON'T hit Ozzie himself. Move the cursor and attack the handles. When you hit the fourth, a hole will appear under Ozzie. Name: Magus Preferred Characters: Crono, Frog, Robo Weaknesses: Varies Strategy: This is not an easy battle. Magus' weaknesses will change constantly. Watch what he is weak against. If he is weak against Water, use Frog and Crono's SwordSteam combo. If he is weak against Shadow, use Crono and Robo's Rocket Roll Combo. Otherwise, keep your HP up and have Frog attack with the Masamune. When you get the message "Magus risks casting a spell," raise your HP to max and start using Crono, Frog, and Robo's Triple Raid Delta attack. This should be able to inflict heavy damage on him. Do that until he uses DarkMatter, his strongest attack. After that, heal and repeat the process. For the record, he has between 6,500 and 6,750 HP. Name: Nizbel II Preferred Characters: Crono, Alya, and Lucca Weakness: Thunder Strategy: First, have Crono use Lightning on Nizbel. Then, have Alya use her most powerful tech and Lucca throw Napalm at Nizbel. When Crono recovers, have him and Alya use their Falcon Cut combo, and Lucca throw more Napalm. Repeat this process until Nizbel II discharges his stored energy. After that, Recover your HP and repeat the process. Name: Azala and Black Tyrano Preferred Characters: Crono, Alya, Lucca Weaknesses: Azala - Thunder, Black Tyrano - None Strategy: You should have all three characters equipped with Ruby Vests for this battle. First, go after Azala. Use Crono's Lightning while Alya and Lucca use their Flame Kick combo. Keep your HP and MP high with Mid Ethers and Full Tonics. After Azala buys the farm, Wait until you see the message "Removes Def., Is storing power". Then a countdown from five will start. Use Crono and Alya's Falcon Hit on the Tyrano while Lucca uses Mid and Full Tonics to max out your party's HP. If you manage to get your party's HP to max before the Tyrano has counted down, have Lucca throw Napalm. When the Tyrano reaches zero, he uses a powerful fire attack on your whole group (That is why you should have Ruby Vests equipped). Recover your HP quickly, because the Tyrano wil grab a character with it's tounge and chomp him or her to regain some of it's HP. Then it will start counting down again. Repeat the process until the Tyrano dies. It will take quite a bit, because the Tyrano and Azala have over 10,000 HP together. Name: Golem Preferred Characters: Crono, Robo, Lucca Weaknesses: None Strategy: Lucca and Robo should use their Fire Tackle dual tech while Crono uses Full Tonics on whomever the Golem uses Iorn Orb on. This is important, because it will use a Iorn Orb/Energy Blast combo that is almost always sucessful at killing your characters. Everyone should still have their Ruby Vests because the golem will counterattack with a weak version of Fire 2 (It copies whatever you use against it). Name: Mud Imp and it's beasts Preferred Characters: Crono, Lucca, Marle Weaknesses: Mud Imp: none Blue Beast: Fire Red Beast: Ice Strategy: First, use your Fire Sword or Fire Sword 2 combos to kill the Blue Beast. Then move to the Red Beast with Ice Sword or Ice Sword 2. When both are dead, use fire and ice attacks on the Mud Imp until it dies or runs. Name: Giga Gaia Preferred Characters: Crono, Marle, Alya Weaknesses: None Strategy: First, give Marle Red Mail. Have Crono and Alya constantly use Falcon Hit on the hands until they die. If the hands use their Pair Blaster or Dark Plasma attacks, have Marle use a Lapis. After you hit the hands twice with Falcon Hit, they will die. Attack the head constantly until it too dies. If the hands come back, use Falcon Hit to kill them again. Name: Dalton Preferred Characters: Crono, Alya, and Marle Weaknesses: None Strategy: Have Crono and Alya constanly use their Falcon Cut combo while Marle keeps