Kikouseki Unitron
Preview
Developer: SNK/Yumekobo
Genre: RPG
Size: 16 Megabits
Release: 20th January 2000
 

27th February 2000 
 
    I managed to get an import copy of Kikouseki Unitron. I've only played it for a while, but anyway, I have decided to post some early impressions on the game.
 
Kikouseki Unitron First Impressions 
    The game has undergone lots of changes since the first Biomotor Unitron!
- As of now, there are 4 dungeons; the Forest, Tower, Underwater Cave, and even Rhafiace (which is now in ruins)! 
- The dungeons are pretty similar to the first game, but are now a lot larger (definitely more than 8 areas)! Fortunately, there are 'checkpoints' every few areas, so you can begin from there even after you exit the map. 
- There is more interactivity in dungeons, such as healing points and traps which do damage. 
- There are warpholes which teleport you to a different part of the map, or even to one of the other dungeons! (I find this quite confusing.) 
- Before/after battles, your EP is not replenished. 
- Your character learns Special Attacks (such as Flare, Heal, etc) as he levels up. 
- For Arms Developement, combining an Arm with a Material does not necessarily result in an entirely new Arm this time round. Some combinations will only result in increased attributes (to a maximum of 10 upgrades per Arm), so you'll have to find out which Material is needed to create a new Arm. 
- Under the equipment screen, 'Core' and 'Body' have gone missing. Your Unitron seems to run on power generated by a cute furry little creature named "Erell". You'll have to feed him with Material to increase his stats, and this seems to be the only way to strength your Unitron's body and increase your EP. 
- There is a clock in the game which shows the current time (based on the time you entered on your NGPC). I don't know if the time of the day affects gameplay, but Sorudy (the bartender) says something about being at one of the dungeons "on a full moon". Hmmm... 
- Oh! I nearly forgot; the Arena is back, too. ^_^ 
 
    So far, the game is looking good. I was a fan of the first game and so I am quite attracted to this. My greatest complaint is that they recycled most of the music from the first game. The dungeons are also driving me crazy; they are enormous & complicated and will require more time to fully explore. 
 
 
16th January 2000 
 
    Being a really huge fan of the original Biomotor Unitron, I am really looking forward to this sequel. Dubbed as "Kikouseki Unitron", the game takes place 400 years after the first game in the world of Elcia.
    Gameplay basically remains the same as before. The player has to venture through semi-randomly generated dungeons and defeat various enemies. With the money earned, players can outfit their Unitron with new parts & weapons. The Arms Development System returns in this sequel, as well as a newly-added "Enhance/Upgrade" feature.
    On an interesting note, Kotobuki Tsukasa (of Saber Marionette fame) is in charge of the character designs this time round, giving the game an anime look and feel. 
    The game will be released in January 2000. Let's hope an English translation will arrive shortly after. In the meantime, enjoy these screenshots!
(Click here to go to the screenshots page) 
 

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