|
Appendix 1. Example TS Hierarchy for a PCS compatable FS2 model
Remember: object names of piecies of geometry (
)are ignored and mean nothing
Object Name
gtcexampleship
hull-geo
turret01a
turret01a-geo
turret01-fp_01
turret02a
turret02a-geo
turret02-fp_01
turret03a-base
turret03a-base-geo
turret03a-arms
turret02a-arms-geo
turret03-fp_01
radara
radara--geo
light
engine01a
engine01a-geo
light
engine02a
engine02a-geo
light
thruster01a
thruster02a-geo
light
thruster02a
thruster02a-geo
light
debris1
debris1-geo
light
debris2
debris2-geo
light
detail1
turret01b
turret01b-geo
more-turret01b-geo
light
turret02b
turret02b-geo
more-turret02b-geo
light
turret03b-base
turret03b-base-geo
turret03b-arms
turret03b-arms-geo
light
radarb
radarb-geo
light
engine01b
engine01b-geo
light
engine02b
engine02b-geo
light
thruster01b
thruster01b-geo
light
thruster02b
thruster02b-geo
light
detail2
radarc
radarc-geo
light
engine01c
engine01c-geo
light
engine02c
engine02c-geo
light
thruster01c
thruster01c-geo
light
thruster02c
thruster02c-geo
light
debris-turret01a-01
debris-turret01a-01-geo
light
debris-turret01a-02
debris-turret01a-02-geo
light
debris-turret02a-01
debris-turret02a-01-geo
light
debris-turret02a-02
debris-turret02a-02-geo
light
debris-radara-01
debris-radara-01-geo
light
debris-radara-01
debris-radara-01-geo
light
Appendix 2. FS2 Engine Constraints
Max no. of polygons per model unknown Max no. of polygons per sub-system between 750 and 850 Max no. of live / sub-system debris polygons creatable by an explosion at one time without causing a crash about 100 Max no. of vertices per face without problems between 3 and 20