Appendices

Appendix 1. Example TS Hierarchy for a PCS compatable FS2 model

Remember: object names of piecies of geometry ()are ignored and mean nothing

Object Name

 gtcexampleship
 hull-geo
 turret01a
 turret01a-geo
 turret01-fp_01
 turret02a
 turret02a-geo
 turret02-fp_01
 turret03a-base
 turret03a-base-geo
 turret03a-arms
 turret02a-arms-geo
 turret03-fp_01
 radara
 radara--geo
 light
 engine01a
 engine01a-geo
 light
 engine02a
 engine02a-geo
 light
 thruster01a
 thruster02a-geo
 light
 thruster02a
 thruster02a-geo
 light
 debris1
 debris1-geo
 light
 debris2
 debris2-geo
 light
 detail1
 turret01b
 turret01b-geo
 more-turret01b-geo
 light
 turret02b
 turret02b-geo
 more-turret02b-geo
 light
 turret03b-base
 turret03b-base-geo
 turret03b-arms
 turret03b-arms-geo
 light
 radarb
 radarb-geo
 light
 engine01b
 engine01b-geo
 light
 engine02b
 engine02b-geo
 light
 thruster01b
 thruster01b-geo
 light
 thruster02b
 thruster02b-geo
 light
 detail2
 radarc
 radarc-geo
 light
 engine01c
 engine01c-geo
 light
 engine02c
 engine02c-geo
 light
 thruster01c
 thruster01c-geo
 light
 thruster02c
 thruster02c-geo
 light
 debris-turret01a-01
 debris-turret01a-01-geo
 light
 debris-turret01a-02
 debris-turret01a-02-geo
 light
 debris-turret02a-01
 debris-turret02a-01-geo
 light
 debris-turret02a-02
 debris-turret02a-02-geo
 light
 debris-radara-01
 debris-radara-01-geo
 light
 debris-radara-01
 debris-radara-01-geo
 light

Appendix 2. FS2 Engine Constraints

Max no. of polygons per model unknown
Max no. of polygons per sub-system between 750 and 850
Max no. of live / sub-system debris polygons creatable by an explosion at one time without causing a crash about 100
Max no. of vertices per face without problems between 3 and 20