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The rogue by far the most versatile class among the three character classes in Diablo Classic. Other than her strength in archery, she has many attributes of a great melee fighter. Her high dexterity offers greater amount of to-hit bonuses than warriors and enables the rogue to attain perfect blocking far more easily than any other class. Decent amount of magical capacity, and a substantial mana ball means that she is able to supplement her strong physical attacks with magical ones, making rogues a very formidable and powerful class.
Recently, there have been several different discussions about how a rogue can be played? Opinions varied between high ac and low ac; choices of weapons; to use magic as protective supports or as offensive weapons etc... All these stems from the fact that the rogue is easily the most versatile character class in Diablo Classic (IMO at least). Play her as a minimage, a warrior or an archer. It makes little difference as she can be just as effective and powerful no matter which style you play.
How should one play a rogue? To answer this, you might want to consider the following questions:
| Would you prefer the safe and invincible high-ac approach, or the more delicate but potentially more beneficial low-ac approach? | |
| For your weapons, would you rather use the "traditional" weapon (ie. the bow), or maximise the use of your high dex by using sword(or club)/shield? | |
| With regards to magic, would you prefer using magic as a means of defence and transportation, or as a primary means of attack as well? | |
| Are you content to play the rogue as it is, or would you want to try out more challenging variants? |
This guide serves to provide some insight on the various ways you can play a rogue. It is divided into the following sections:
High Armor Class vs Low Armor Class
High Armour Class"Having a high ac means that enemies will miss you most of the time, allowing you to massacre them more easily as you will not have to go through hit recovery or blocking. Naturally, you will not get stunlocked as well..."
Advantage:
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Disadvantages:
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Typical examples:
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Low Armour Class
"While having high armour class is definitely a far safer way to play in general, the thrills and benefits that low armour classed playing style bring cannot be underestimated."
Advantages:
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Disadvantage:
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Typical examples:
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Essentially the difference lies in the ease at which the enemies can hit you. For high ac, you sacrifice one prefix slot for a greater comfort zone as the enemies will have much difficulties hitting you. For low ac, though the advantage of the added prefix can be great, the danger and thrill of low ac cannot be underestimated. All in all, it would depend on the way you play (whether you are careful or reckless).
For less experienced gamers, i would certainly recommend high ac as it
allows for a greater degree of carelessness and improves your chances of survival in the
dungeons.![]()
Archer-Styled vs Melee-Styled
Bows (or Crossbows)
"The starting weapon of a rogue and the area where she is really VERY proficient in, no class can match the rogue in using the bow as a weapon..."
Pros:
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Cons:
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Typical examples:
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Melee Weapons
"With high dexterity, a rogue has high to-hit, perfect blocking and high ac; and with decent magic, a rogue has rather high virtual hitpoints as well as defensive support, making her a lean mean fighting machine..."
Pros:
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Cons:
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Typical examples:
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Difference here again lies in personal preference and styles. Both melee and bows have their advantages but luck with equipment/drops do affect how you play sometimes too. Eg, you'll never be able to play sword/shield well if you can't find a decent sword and a decent shield, likewise you can hardly be a good archer if all the bows you find are pathetic.
For less experienced gamers, i would recommend bows. Arrows are
unlimited and bows should be enough for you to survive well enough to learn the game and
develop your own style.![]()
Rogue's Spellcraft
"For some reason, magic is the most powerful area of expertise a character can go into. A rogue character is certainly capable of mastering the realm of magic and using it to devastating effects..."
Defence:
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Offence: (F-Fire, L-Lightning,
M-Magic)
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Miscellaneous
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Depending on the individual, there may be other good scouting spells such as flame wave and elemental. Lightning is also a good substitute for chain lightning in certain situation and before you really mastered the intricate ways of chain lightning.
Magic is useful but it is up to the individual whether he/she wants to
use magic as a primary weapon. Magic can usually do more damage per unit time than
melee/bows but is often restricted in higher difficulty levels as the enemies get
immune/resistant to magic.![]()
The Power of Stealth Play
"She sneaked through the shadows, sword readied in her hands. Swiftly and silently, she slew the ogre guards with great ease. Ah, the power of darkness..."
A very often neglected aspect of gameplay is stealth. The darkness is a very powerful weapon which can easily by used to your fullest advantage. Why would you want to go stealth in the first place?One scenario where stealth comes in very useful is during item recovery. If you have just lost your equipment to monsters, it may be rather difficult at times to go in there and get your equipment back. After all, if the enemies are strong enough to kill you while you are wearing your best equipment, they must surely be capable of killing you without your best equipment. By going stealth, you can either activate one enemy at a time, thus making them easier prey; or you can use infravision or some lighted projectile (e.g. firebolt, bloodstar, lightning arrow etc) to locate the enemies and avoid them altogether. That way, item recovery becomes much easier, especially if telekinesis is used. A good item recovery guide can be found at Cathrin's/Claudio's Diablo Page .
Stealth can also be a playing style as well. Town portal or guardian spells can be used to light up the environment (just the dungeon, NOT the monsters) for an extended period of time so that you will know where to go. Elemental arrows (ie from bows of lightning/thunder/burning etc), and other magical projectiles such as bloodstar can be used to locate monsters. Firing arrows or projectiles into the darkness beyond your light radius (and even off the screen) enables the rogue to kill many enemies without even seeing them.
In the event of total darkness (-80% light radius or more), the enemies will only notice your character and become activated when you come within two squares to the front, back, left or right of it. If your rogue is standing on a square diagonally adjacent to the enemy, it will not be activated and you can hit it as much as you want (by shift-clicking) and it will not react. Of course, the use of this little trick is extremely CHEESY and not recommended at all by yours truly.
Some typical gear would include nightscape, gotterdamerung and some
miscellaneous items of the night or items of the dark.![]()
Equipping Your Character
Headgear
In my opinion, there are only three really good headgears for rogues:
Royal Circlet
(ac40, +10% light, +10 to all, +40 mana)
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Thinking Cap (ac
2-4, +20% resist all, +1 slvl, +30 mana)
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Obsidian
<heagear> of Sorcery (+31-40% resist all, +16-20 magic)
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Two other good headgear which are a lot more restrictive are:
Gotterdamerung
(ac60, -40% light, +20 to all, NO resist)
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Helm of Sprits
(ac6-8, 5% lifesteal)
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Armour
The choice of armour for rogues is determined by which way you want to play your rogue, the safer "tank" approach; or the more thrilling "naked" approach.
High Armour Class
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Low AC
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Jewelry
Essentially, the jewelry setups usually depends not on what you want but more on what you have. Good jewels are VERY hard to come by, so you likely have to make do with what you have at hand.
Prefixes:
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Suffixes:
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Typical "Dream" Jewels are as
followed:
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Bows (or Crossbows)
Damage Bows
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Elemental Bows
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Resistance Bows
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Swiftness Bows
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The Gnat Sting
(HELLFIRE only)
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Note: Unique bows and knockback bows are deliberately left out as they pale in comparison to the bows listed above and have very limited benefits.
Melee Weapons
Hasted Weapons
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Vampiric Weapons
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Unique Weapons
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Shields
Guide to Playing Styles
Playing styles greatly depend on the individual and there is no fixed style or best style to play a rogue due to her versatility. Some sample styles and setups are (but not restricted to):
Archer possible setup: (in this case low ac)
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Archer Mini-mage possible setup: (in this
case high ac)
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Sword/Shield possible setup: (in this case
high ac)
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Sword/Shield Mini-Mage possible setup: (in
this case low ac)
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CC/Shield possible setup: (in this case high
ac)
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Mini-Mage possible setup: (in this case low
ac)
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Mini-Mage possible setup 2: (in this case
high ac)
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As can be seen, there are so many different styles to play a rogue with vastly different equipment setups.
Which is the best setup? Which is the most effective for you? The only
way to find out is to try them out yourself and see which suits you best... For all you
know, none of these styles may suit you; or more than one style maybe comfortable for you
and you might want to play a combined style (eg. melee rogue with various weapons); or
vary your style depending on monster mix (eg. CAT-rogue).
For more detailed information about playing styles, check out Cat's Rogue-Style-Guide .![]()
Variants of Play for Rogues
Tired of playing the rogue as it is? or finding the killing of Diablo too easy even at hell difficulty? Bored of not being able to improve your setups anymore? If your answer is yes, you might want to try out some variants of play.Home of the nude nation, this site offers many original variants such as Beyond Naked Rogues (BNR), Archers (ARC) and archetype characters. If you have any problems, you can also visit the forum there -- the Nude Beach, where many variant players gather.
Home of the Amazons. This site offers 1001 "second generation" variants. Anything you can possibly think of might be in there. The largest and most developed variant there is perhaps the Amazons (AMZ) together with various amazon dual- or even triple-class.
Other variants by Charis includes the Nightshadow (NtS), Seraph, Bodybuilder (BB), Elemental Sorceress and many countless other excellent variants (most of which have been dotted before to show their feasibility. Variants by other players are also offerred, such as Sorceresses and Savages.
If you want a challenge and don't want to be bogged down by heavy rules, try living off the land, a style which you literally "lives off the land", using only equipment and stuff found in the dungeons etc.
Links to Some Excellent Sites
Some excellent sites providing an insight on playing rogues,Lochnar's Freshman Diablo is an excellent site for newbies,
A site providing lengthy insight on rogues is Cathrin's/Claudio's Diablo Page,
Shuri's Multiplayer Guide to Rogues is an excellent guide for rogues of all levels
For tips/guides on spellcasting,
Moriah's Diablo Strategy has a nice pictorial on how to cast Chain Lightning,
Some Charged Bolts tips can be found at Dreams of the Sleeping God Strategy Tips,
Dr Disaster's Teleflash Guide is an extremely useful guide on Flashing.
For interesting variants for rogues or other classes,
Woody's Diablo Asylum -- the Home of the Beyond Naked Ways and various other playing variants,
Charis' Diablo Variants and Strategy is the home of the Amazons and TONS of other variants,
Live off the Land using Bostic's Living off the Land (LoL) Rules .
Hope i have helped in any way. Comments/nits welcome.
"Versatility is strength."
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