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54 Kb
PDG Jenner, 59%
This is a unit that I used to play with for quite a long time. It's a Mech, but it isn't like all other Mechs in TA, because generally people make the Mechs into mini-Krogoth type units, which is not what this is.
Gameplay: Its first level, but it doesnt belong there. This thing is an incredibly powerful Core response to the Peewee and Flash. It is more expensive, but can easily defeat its cost in any kind of EMG unit. It uses rapid fire rockets that outrange EMGs, and is also pretty fast so it can often out manuver unmicroed Flashes. To sum it up: the Jenner is very unbalanced, when I played with it after a while I cut down its weapon damage to make it balanced.
Model: Its a good model, but it is very very big. Not Krogoth big, but nothing you would expect in first level. If you rush with them and lose the first attack the wreckage is so big that it isnt a good idea to attack from the same place twice. Another drawback about the model is that it is a Mech... which in my opinion don't belong in TA.
Model: 83%   Balance: 35%   Fun Value: 73%   Overall: 59% (needs a lot of work)
Boogie
 
     
 
41 Kb
PWD, Shredder, 80%

42 Kb
XLR, Big Hammer, 95%
PWD Shredder and XLR Big Hammer
I've done a lot of testing with these and I am very impressed by how they work... the Shredder was the first TA melee unit, and the Big Hammer was just an Arm version of it.
Gameplay: They are both built in the Adv Kbot lab for their sides, and come at a pretty high price. I like to compare them to Mavericks, simply because their punches deal so much damage. Their difference with Mavericks is that they have no range, and their reload time is a bit more. The main thing, and probably most unbalancing attribute is their armor. Because they have been made to have to survive long enough to run in and hit something, they got a lot of armor. But PWD/XLR overshot on the armor and put way too much on. So these things are fast, armored, powerful, but luckily they have a price tag that restricts you from mass prodcuing them.
Model: The Shredder's model concept is taken right from Starcraft (the Zealot). It still looks great in game, but its blue swords are kind of strange. It really does look as if its punching, though. The Big Hammer also has a great model, but doesnt have the drawback of funny blue swords or an unoriginal model concept. It uses two big hammers, as the name suggests.
Model: 95% for Big Hammer, 80% for Shredder because of stolen model concept Balance: 80%   Fun Value: 97%   Overall: 91%
Boogie
 
 
46 Kb
PWD, Arm Banshee, 95%

15 Kb
Unlimited Units, Core Mosquito, 96%
PWD Arm Banshee and Unlimited Units Core Mosquito
What fun! The first level aircraft plant has never been so good!
Gameplay: These are great fun. Good for early raiding, anti-raiding, and just about anything a normal gunship is good at. They have less armor then the level 2 gunships, and do just about half the damage. The only problem is that players generally build a ton of AA for defense which does wonders on these guys, but thats what defense is for.
Balance: In OTA they are perfectly balanced, in Uberhack they aren't. When people build AA for their normal defence it hurts these guys a lot, but they can still do jobs on ungaurded stuff.
Model: Ooo... the Mosquito has one of the coolest models. You have to see it in game. The Banshee is really nice too, though it could do a bit on the textures. But to make up for it, the Banshee has some really sweet animations. It uses the fire that the transport use. You have to see them hover over their target, it looks really nice.
Models: Mosquito: 98% Banshee: 95% Balance: 95% Fun Value: 95% Overall: 96%
Boogie
 
 
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databaseP.htm - last modified on June 18, 2000