Ah, Thaumaturgry. Blood Magick. Possibly the most diverse, and because of this, perhaps the most potent Discipline there is. Don't think so? Certain Tremere might find your lack of faith disturbing. And before you know it you've bursted into green flame, green flame! This power is only limited by the imagination of the pssessor and her desire to discover new and interesting ways to use it. Being such an over encompassion power, Thaumaturgy is broken up into Paths and Rituals, subsections that specialize in certain areas. However, since Kindred have a special connection to blood (duh!), the Path of Blood is the foundation for all the others. However with it's evolution, a vampire can now choose a Primary Path other than the Path of Blood, of which the score will have a direct effect on the level to which you can learn other paths, as well as the Rituals the vampire can learn. The Tremere are masters of this Discipline, although certain Bloodlines within the Assamites and Tzimisce are just as well versed.

Unlike other Discipline's however, each level of Thaumaturgy must be learned, even if it is a Clan Discipline. A vampire must have at least 2 dots in her Primary Path before learning a different Path and it must always be one dot higher than any other Path. Once the vampire has reached level 5 in her Primary Path can she raise her other Paths to the same level. Every dot in each path must be learned seperately (Experience costs are also seperate). No Path can can be raised above 5th level, however the score of the vampire's Primary Path can be increased via the normal Generation allowances. Players can create their own Paths with Storyteller's consent and the appropriate amount of Experience costs.

The vampire's beginning number of Rituals (those he knows at character creation) is equal to that of the rating of her Primary Path multiplied by 2*. Those cost of each Ritual is equal to it's level (example: a vampire's Primary Path rating is 2, then she could learn 4 1st level Rituals, 2 1st and 1 2nd, or 2 2nd). The vampire cannot learn any Ritual of higher level than her Primary Path. Players can create their own Rituals with Storyteller's consent and the appropriate amount of Experience costs.
 
 
 

Paths
Path of Blood
Lure of Flames
Weather Control
Movent of the Mind
Path of  Conjuring

Green Path
Spirit Thaumaturgy
Hands of Destruction Counter Magick
Neptune's Might

Elemental Mastery
Path of Corruption
Technomancy
Spirit Manipulation
Path of Finding
Rituals
Level One
Level Two
Level Three
Level Four
Level Five

 
 
Animalism | Auspex | Celerity | Chimerstry | Dementation | Dominate
Fortitude | Necromancy | Obfuscate | Obtenebration | Potence
Presence | Protean | Quietus | Serpentis | Thaumaturgy | Vicissitude