This Discipline allows the vampire to exude a kind of supernatural attraction or repulsion. It stirs the emotions of those around her, making them more susceptable to the vampire's "suggestions". Unlike Dominate however, this vampire may work on more than one person, and indeed entire crowds. Also, it is not limited by Generation, allowing, in theory, for a Neonate to bring an Elder under her sway. Again, unlike Dominate, this power does not focus on overpowering the subject's mind, but rather manipulating the his emotions. Thus, the subject can still retain his passion and initiative, but is could concievable become infatuated with the vampire to a "fatal" degree. Anyone can resist the effects of presence but only by spending a Willpower point and succeeding in a Willpower roll (Difficulty 8) for as long as he is in the vampires presence (no pun intended). Some of the possessors of this power include: the Brujah, Followers of Set, Toreador, and Ventrue.
 

Awe
This power amplifies the magnetism of the vampire and those around her desire to be closer, and are more willing to accept and agree with he point of view. This power is an excellent way to sway entire crowds, though they do not lose their autonomy. Those who were affected by Awe will remember how they felt in the vampire's presence however and might pose a problem if the characters meet again.

Roll Charisma + Performance (Difficulty 7). The number of Successes indicates how many people are affected. If more people are present than the vampire can bring under his sway, then those with the lowest Willpower are affected first. Consult the chart below:

1 Success-----1 person.
2 Successes--2 people.
3 Successes--6 people.
4 Successes--20 people.
5 Successes--Everyone in the immediate vicinity (auditorium, mob,etc.).
 

Dread Gaze
Though any vampire can frighten off individuals by revealing their true form (brandishing fangs, claws, etc.), this power amplifies that to a startling degree. Even the most brave can be forced to flee in utter panic, or be frozen in fear.

Roll Charisma + Intimidation, Difficulty of the victim's Witts + Courage. Success means the victim is terrified, failure means the victim is startled but not terrified. Three or more successes and the victim runs away in terror, he blocked in, the victim claws at walls trying to get away. Also, he is a -1 Dice on all actions while under the affects of Dread Gaze. The vampire may continue to enact this power (re-roll) to further subjugate her victim until he runs out of Dice and is reduced to a quivering pile of weeping jelly on the floor.
 

Entrancement
This power allows the vampire to bend other to her will. The subject does what he is told out of "love" for the vampire, and thus he becomes the vampires willing servant. Though these servants are more passionate and retain their initiative, they can be unpredictable. Furthermore, once the power fades, the subject might become a bit of a problem.

Roll Appearance + Empathy, Difficulty of the subject's Willpower. The number of successes determines the length of time the subject is Entranced. Consult the chart below:

1 Success----One hour.
2 Successes--One day.
3 Successes--One week.
4 Successes--One month.
5 Successes--One year.
 

Summon
The vampire can demand the immediate presence of any individual she has ever met, and they will do all they can to get there as fast as possible. The subject will intuitively know where to go and the call can work over vast distances (though it is much more effectively when done locally). The power discipates at dawn, and for long trips the vampire must continue to Summon each night until the subject arrives.

Roll Charisma + Leadership*, Difficulty 5, 7 for near strangers, 4 if Summon has be successfully used on them in the past. The Difficulty rises to 8 if Summon was unsuccessful before. Consult the chart below:

1 Success----The subject approaches slowly, reluctantly.
2 Successes--The subject approaches slowly and is easily thwarted by obstacles.
3 Successes--The subject approaches with reasonable speed.
4 Successes--The subject approaches with haste, overcoming all obstacles.
5 Successes--The subject rushes to the vampire doing anything to get to her.
 

Majesty
At this level, the vampire exudes an overwhelming aura of awe, fear, attractiveness, and obediance, all at once. Anyone within 20 feet of the vampire with a line of sight automaticly falls under the sway of the vampire's Majesty. With this power, the beautiful become irresistable, and the monsterous become horrifying. those under the power's sway would not dare speak against the vampire lest it displeases her, nor will they do anything to bring her harm.

No Roll is required, but the vampire must spend a Willpower point to activate it. The effects last for the entire scene. Those who chose to challenge the effects must Roll Charisma + Intimidation to say anything rude or disagree with whatever the vampire says. Success allows the subject to act normally for a moment but the actions will weigh heavily on his concious, while a failure will make the subject go to great lengths to humble herself before the vampire.
 

Master Levels of Presence
 

* Indicates a deviation from the rules printd by White Wolf.
 
 
 

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