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Roll Willpower vs. Level of Path +3, and spend a Blood Point to activate power unless otherwise stated.
The number of Successes
dictates how long it takes for the power to take effect. One Success
transilates into about a day, while five makes it instantanious. Plus,
the current weather situation may make the initial roll more Difficult.
After all creating lightning strikes on a clear night as opposed to a rainy
night would seem a bit more difficult, no?
Fog
(Light Breeze, Minor Temperature Change)
+1 Difficulty on all Perception
related tests involving sight and hearing. Also effectiveness ranges for
Ranged Weapons are halved.
Rain or Snow ![]()
+2 Difficulty on all Perception
related tests involving sight and hearing. Also effectiveness ranges for
Ranged Weapons are halved. Also, all
Drive
tests are at +2 Difficulty.
High Winds![]()
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(Moderate Temperature Change)
+1 Difficulty to Firearms
tests, +2 for any other Ranged Weapon.
Also, during strong gusts Dexterity
rolls might be required to keep one's balance.
Storm![]()
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Combine effects of Rain or Snow
and High Winds.
Lightning Strikes![]()
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Inflicts 10 Dice of Leathal
damage. Overides the affect of any body armor.
| Path
of Blood
Lure of Flames Weather Control Movent of the Mind Path of Conjuring |
Green Path
Spirit Thaumaturgy Hands of Destruction Counter Magick Technomancy |
Elemental Mastery
Path of Corruption Neptune's Might |