Lure of Flames

Roll Willpower vs. Level of Path +3, and spend a Blood Point to activate power unless otherwise s

The number of Successes determines how accurately the vampire targets the fire. Only one Success is needed to conjure up the fire however. Five or more allows the vampire to place it anywhere on the victim's body.
 

Candle
Difficulty 3  to Soak (with Fortitude), one Health Level of Aggravated Damage per turn.

Palm of Flame
Difficulty 4  to Soak (with Fortitude), one Health Levels of Aggravated Damage per turn.

Campfire
Difficulty 5  to Soak (with Fortitude), two Health Levels of Aggravated Damage per turn.

Bonfire
Difficulty 7  to Soak (with Fortitude), two Health Levels of Aggravated Damage per turn.

Inferno
Difficulty 9  to Soak (with Fortitude), three Health Levels of Aggravated Damage per turn.
 
 
 

Path of Blood
Lure of Flames
Weather Control
Movent of the Mind
Path of  Conjuring
Green Path
Spirit Thaumaturgy
Hands of Destruction
Counter Magick
Technomancy
Elemental Mastery
Path of Corruption
Neptune's Might
 
 
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