|
Roll Willpower vs. Level of Path +3, and spend a Blood Point to activate power unless otherwise s
The number of Successes
determines how accurately the vampire targets the fire. Only one Success
is needed to conjure up the fire however. Five or more allows the vampire
to place it anywhere on the victim's body.
Candle
Difficulty 3 to Soak
(with Fortitude),
one
Health
Level of Aggravated Damage per
turn.
Palm of Flame![]()
Difficulty 4 to Soak
(with Fortitude),
one
Health
Levels of Aggravated Damage per
turn.
Campfire![]()
![]()
Difficulty 5 to Soak
(with Fortitude),
two
Health
Levels of Aggravated Damage per
turn.
Bonfire![]()
![]()
![]()
Difficulty 7 to Soak
(with Fortitude),
two
Health
Levels of Aggravated Damage per
turn.
Inferno![]()
![]()
![]()
![]()
Difficulty 9 to Soak
(with Fortitude),
three
Health
Levels of Aggravated Damage per
turn.
| Path
of Blood
Lure of Flames Weather Control Movent of the Mind Path of Conjuring |
Green Path
Spirit Thaumaturgy Hands of Destruction Counter Magick Technomancy |
Elemental Mastery
Path of Corruption Neptune's Might |