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Roll Willpower vs. Level of Path +3, and spend a Blood Point to activate power unless otherwise stated.
The number of Successes
dictates the quality of the object being conjured. One Success
yeilds a crappy, $0.99 Store version, while five yeilds an almost
perfect replica. Also, all items conjured appear "generic" with no distinguishing
marks or blemishes. And, the conjurer may never create anything larger
than herself.
Summon the Simple Form
Can create made of only one material and with
no moving parts. The vampire must invest one Willpower
point for every turn she wants the onject to exist.
Permanancy![]()
The vampire no longer needs to spend Willpower
every turn for Simple Form,
but must spend three Blood Points to make
the object permanent.
Magick of the Smith![]()
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Can create complex objects with moving parts
like guns or cell phones at the cost of five Blood
Points per object.
Reverse Conjuration![]()
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Can banish objects conjured by this Path
by accumulating as many Successes
as the original creator.
Power Over Life![]()
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Can create creatures that almost look real but
are not. These creatures can look like whatever the caster wishes but are
nothing but mindless automotons, able to do only simple tasks for the caster.
Each creature costs 10 Blood
Points to create and will fade out of existance after a week.
| Path
of Blood
Lure of Flames Weather Control Movent of the Mind Path of Conjuring |
Green Path
Spirit Thaumaturgy Hands of Destruction Counter Magick Technomancy |
Elemental Mastery
Path of Corruption Neptune's Might |