Path of Conjuring

Roll Willpower vs. Level of Path +3, and spend a Blood Point to activate power unless otherwise stated.

The number of Successes dictates the quality of the object being conjured. One Success yeilds a crappy, $0.99 Store version, while five yeilds an almost perfect replica. Also, all items conjured appear "generic" with no distinguishing marks or blemishes. And, the conjurer may never create anything larger than herself.
 

Summon the Simple Form
Can create made of only one material and with no moving parts. The vampire must invest one Willpower point for every turn she wants the onject to exist.

Permanancy
The vampire no longer needs to spend Willpower every turn for Simple Form, but must spend three Blood Points to make the object permanent.

Magick of the Smith
Can create complex objects with moving parts like guns or cell phones at the cost of five Blood Points per object.

Reverse Conjuration
Can banish objects conjured by this Path by accumulating as many Successes as the original creator.
 

Power Over Life
Can create creatures that almost look real but are not. These creatures can look like whatever the caster wishes but are nothing but mindless automotons, able to do only simple tasks for the caster. Each creature costs 10 Blood Points to create and will fade out of existance after a week.
 
 
 

Path of Blood
Lure of Flames
Weather Control
Movent of the Mind
Path of  Conjuring
Green Path
Spirit Thaumaturgy
Hands of Destruction
Counter Magick
Technomancy
Elemental Mastery
Path of Corruption
Neptune's Might
 
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