Path of Blood

Roll Willpower vs. Level of Path +3, and spend a Blood Point to activate power unless otherwise stated.
 

A Taste of Blood
By tasting the blood of a subject, the vampire may determine his approximate Generation, ammount of Blood left in his body, how recently he's fed, and with 3 or more successes, if he has recently commited Diablerie. The number of successes determines how much, and how accurate the information is.
 

Blood Rage
With a touch, the vampire can force her victim to uncontrolably spend his Blood Points. The number of Blood Points is equal to the number of Successes the vampire roles. Furthermore, the vampire may choose in what way the subject will spend his points. As the subject's blood reserve diminishes, he may even go into Frenzy.
 

Blood Potency
This power allows the vampire to distill and concentrate the blood within her, effectively lowering her Generation (and thus gaining all it's benefits) for a short time. The first Success allows the vampire to lower her Generation one step for one hour (for example, a 10th Generation vampire will become 9th Generation for one hour). Any Success after that allows the vampire to either lower her Generation one more step or increase the time duration one hour. Any Childer sired while in this state will be the same Generation they would have been before the power was enacted. Also any blood above and beyond the maximum of her original pool will imediately disappear when the power wears off.
 

Theft of Vitae
This power allows the vampire to mysticly siphon the blood of another vampire into her own body. The blood leaves the subject in a tangible stream and is absorbed by the vampire. The number of Successes determines the number of Blood Points stolen. Using this power three times on the same Kindred will create a Blood Bond on the part of the Thaumaturge.
 

Cauldron of Blood
This power causes the blood of a victim to literally boil inside his own body with but a touch. This can cause massive damage to Kindred and any mortal would not survive. The number of Successes how many Blood Points boil. Each boiling point, inflicts one wound of Aggravated damage. Only Kindred with Fortitude may Soak this damage.
 
 
 

Path of Blood
Lure of Flames
Weather Control
Movent of the Mind
Path of  Conjuring
Green Path
Spirit Thaumaturgy
Hands of Destruction
Counter Magick
Technomancy
Elemental Mastery
Path of Corruption
Neptune's Might
 
 
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