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Roll Willpower
vs. Level of Path
+3, and spend a Blood
Point to activate power unless
otherwise stated.
A Taste of Blood
By tasting the blood of a subject, the vampire may determine his approximate
Generation,
ammount of Blood left in his body, how recently he's fed, and with 3 or
more successes, if he has recently commited Diablerie.
The number of successes determines how much, and how accurate the information
is.
Blood Rage![]()
With a touch, the vampire can force her victim to uncontrolably spend
his Blood
Points. The number of Blood Points is equal to the number of Successes
the vampire roles. Furthermore, the vampire may choose in what way the
subject will spend his points. As the subject's blood reserve diminishes,
he may even go into Frenzy.
Blood Potency![]()
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This power allows the vampire to distill and concentrate the blood
within her, effectively lowering her Generation
(and thus gaining all it's benefits) for a short time. The first Success
allows the vampire to lower her Generation one step for one hour (for example,
a 10th Generation vampire will become 9th Generation for one hour). Any
Success
after that allows the vampire to either lower her Generation one more step
or increase the time duration one hour. Any Childer sired while in this
state will be the same Generation they would have been before the power
was enacted. Also any blood above and beyond the maximum of her original
pool will imediately disappear when the power wears off.
Theft of Vitae![]()
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This power allows the vampire to mysticly siphon the blood of another
vampire into her own body. The blood leaves the subject in a tangible stream
and is absorbed by the vampire. The number of Successes
determines the number of Blood
Points stolen. Using this power three times on the same Kindred will
create a Blood
Bond on the part of the Thaumaturge.
Cauldron of Blood![]()
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This power causes the blood of a victim to literally boil inside his
own body with but a touch. This can cause massive damage to Kindred and
any mortal would not survive. The number of Successes
how many Blood
Points boil. Each boiling point, inflicts one wound of Aggravated
damage. Only Kindred with Fortitude
may Soak
this damage.
| Path
of Blood
Lure of Flames Weather Control Movent of the Mind Path of Conjuring |
Green Path
Spirit Thaumaturgy Hands of Destruction Counter Magick Technomancy |
Elemental Mastery
Path of Corruption Neptune's Might |