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This Discipline opens up an entire new world for the vampire. At the
lower levels, it sharpens her senses far beyond even those of her fellow
Kindred, and at higher levels, allows her to see the Unseen. She
is able to see the auras of creatures both natural and supernatural, and
even develope Extra Sensory Perception. Among those that possess this power
are the Toreador,
Tremere,
Malkavians,
and Tzimisce.
Heightened Senses
Allows the vampire to sharpen all her senses
to an incredible degree effectively doubling her perceptual range. The
vampire can see far off into the distance, hear whisper across the room,
and feel the subtle differences of floor boards when steepping over a hollow
spot. Though the vampire cannot see in total darkness, the penalties are
reduced.
No roll is needed to activate this power, however
a roll might be required for an Auspex
vs. Obfuscate or Chimerstry*
challenge, or to reduce the Difficulty
of Perception rools.
Aura Perception![]()
Allows the vampire to pervieve the psychic energies
that raidiate off creatures called Auras. These are meshes of fluxing
colors that can lead to insight into the creautres emotional state ans
well what kind of creature he might be (Kindred, Mortal, Werewolf. etc.).
Consult the Aura
Colors chart for further information on desiphering Auras.
Roll Perception + Empathy (Difficulty 8). Each success indicates how much more a vampire can see and understand about the creatures Aura. Cunsult chart below:
1 Success-----Can
distinguish on the shade (pale or bright).
2 Successes--Can
Distinguish the main color.
3 Successes--Can
recognize color patterns.
4 Successes--Detect
subtle shifts.
5 Successes--Can
identify mixtures of color and pattern.
The Spirit's Touch![]()
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Allows the vampire to sense the psychic imprints
left on objects by the previous handler. Though these visions are often
jumbled and undetailed, the vampire can learn much from the brief
glimpse. Objects held for much longer periods of time (such as by their
long time owners) are left with a stronger impression.
Roll Perception
+ Empathy.
The Difficulty
is dictated by the amount since it was last handled, and the emotional
connection the handler had to the object.
Telepathy![]()
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Allows the vampire to psychicly project a part
of her mind into the subject. Thi sallows her to hear in her own mind the
thoughts of the subject as well as wordless communication between the two.
Roll Intelligence
+ Subterfuge
Difficulty of
the subjects Willpower
for mortals. For supernatural creatures the Difficulty
is there Willpower
+1*. Each Success
allows for one bit of information to be plucked from the victims mind,
or one layer of thought (surface vs. deep). Five Successes
or more are required to pick up anything deeper than surface thoughts or
unspoken comments.
Psychic Projection![]()
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Allows the vampire to literally have an "out
of body" experience. With this power the vampire's Spirit or Astral
Projection is an entity of pure thought and thus is immune to all physical
forms of damage. She may travel with lightning speed, fly, even travel
through solid matter. However, while in this state, the vampire's body
remains in a Torpor
like state and will not be aware of anything that befalls on her body.
If her body is moved or destroyed, the vampire becomes trapped in her astral
state and is unable to interact with the physical world, save for the use
of Mental Disciplines (like Dominate,
Dementation,
Presence,
etc.) or appear in a ghostly form by spending a Willpower
point per scene.
Roll Perception
+ Occult,
after spending a Willpower
point. The Difficulty
determined by the intended trip (7 is about average). The destination is
fixed, changing direction would require a second roll and the spenditure
of another Willpower point.
Master
Levels of Auspex
Auspex
vs. Obfuscate, Chimerstry
*Indocates a deviation from the rules as printed by White
Wolf.
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