This Discipline opens up an entire new world for the vampire. At the lower levels, it sharpens her senses far beyond even those of her fellow Kindred, and at higher levels, allows her to see the Unseen. She is able to see the auras of creatures both natural and supernatural, and even develope Extra Sensory Perception. Among those that possess this power are the Toreador, Tremere, Malkavians, and Tzimisce.
 

Heightened Senses
Allows the vampire to sharpen all her senses to an incredible degree effectively doubling her perceptual range. The vampire can see far off into the distance, hear whisper across the room, and feel the subtle differences of floor boards when steepping over a hollow spot. Though the vampire cannot see in total darkness, the penalties are reduced.

No roll is needed to activate this power, however a roll might be required for an Auspex vs. Obfuscate or Chimerstry* challenge, or to reduce the Difficulty of Perception rools.
 

Aura Perception
Allows the vampire to pervieve the psychic energies that raidiate off creatures called Auras. These are meshes of fluxing colors that can lead to insight into the creautres emotional state ans well what kind of creature he might be (Kindred, Mortal, Werewolf. etc.). Consult the Aura Colors chart for further information on desiphering Auras.

Roll Perception + Empathy (Difficulty 8). Each success indicates how much more a vampire can see and understand about the creatures Aura. Cunsult chart below:

1 Success-----Can distinguish on the shade (pale or bright).
2 Successes--Can Distinguish the main color.
3 Successes--Can recognize color patterns.
4 Successes--Detect subtle shifts.
5 Successes--Can identify mixtures of color and pattern.
 

The Spirit's Touch
Allows the vampire to sense the psychic imprints left on objects by the previous handler. Though these visions are often jumbled and  undetailed, the vampire can learn much from the brief glimpse. Objects held for much longer periods of time (such as by their long time owners) are left with a stronger impression.

Roll Perception + Empathy. The Difficulty is dictated by the amount since it was last handled, and the emotional connection the handler had to the object.
 

Telepathy
Allows the vampire to psychicly project a part of her mind into the subject. Thi sallows her to hear in her own mind the thoughts of the subject as well as wordless communication between the two.

Roll Intelligence + Subterfuge Difficulty of the subjects Willpower for mortals. For supernatural creatures the Difficulty is there Willpower +1*. Each Success allows for one bit of information to be plucked from the victims mind, or one layer of thought (surface vs. deep).  Five Successes or more are required to pick up anything deeper than surface thoughts or unspoken comments.
 

Psychic Projection
Allows the vampire to literally have an "out of body" experience. With this power the vampire's Spirit or Astral Projection is an entity of pure thought and thus is immune to all physical forms of damage. She may travel with lightning speed, fly, even travel through solid matter. However, while in this state, the vampire's body remains in a Torpor like state and will not be aware of anything that befalls on her body. If her body is moved or destroyed, the vampire becomes trapped in her astral state and is unable to interact with the physical world, save for the use of Mental Disciplines (like Dominate, Dementation, Presence, etc.) or appear in a ghostly form by spending a Willpower point per scene.

Roll Perception + Occult, after spending a Willpower point. The Difficulty determined by the intended trip (7 is about average). The destination is fixed, changing direction would require a second roll and the spenditure of another Willpower point.
 

Master Levels of Auspex
Auspex vs. Obfuscate, Chimerstry
 

*Indocates a deviation from the rules as printed by White Wolf.
 
 

Animalism | Auspex | Celerity | Chimerstry | Dementation | Dominate Fortitude | Necromancy | Obfuscate | Obtenebration | Potence Presence | Protean | Quietus | Serpentis | Thaumaturgy | Vicissitude