This power allows one to develop a more profound connection with the Beast. It will allow her to communicate and control animals (Kindred without Animalism or Animal Ken will be repulsive to animals), and at higher levels, to communicate and control the Beast within mortals, or supernatural beings, and herself. Among those who possess this Discipline are the Gangrel, Nosferatu, Ravnos, and Tzimisce.
 

Feral Whispers
Allows the Kindred to make an empathic connection with animals and allows you to communicate with them or give simple commands. The user must make eye contact with the animal for it to work. The communication is mental and there is no need to bark, chirp, or hiss, but some believe it helps to build a better kinship with the animal.

No roll is required to speak to animals but eye contact must be made. To issue commands the vampire must make a Manipulation + Animal Ken role, Difficulty depending on the particular animal. However the Difficulty is reduced by 1 if the vampire speaks to the animal in it's native tongue.
 

The Beckoning
Allows a Kindred  to call out in the voice of the particular animal he choses and summon all such animals within earshot to himself. Each animal can individually decide to answer the call or not, but those who do will be at least willing to listen to the vampire.

Roll  Charisma + Animal Ken* (Difficulty 6) to determine the response to the Kindred's call. Only those animals who hear the call will respond. Consult the chart below:

1 Success-----A single animal responds.
2 Successes--One-quarter of the animals within earshot respond.
3 Successes--Half the animals respond.
4 Successes--Most of the animals respond.
5 Successes--All the animals respond.
 

Quell the Beast
Allows the vampire to subdue the Beast of an animal or mortal. It supresses all intense emotions such as fury, hope, and inspiration, making them more docile to the Kindred's will. The vampire must touch or make eye contact with the subject. Different clans know this power by different names because of the way they impelment it. The Tzimisce call it Cowing the Beast because it makes their victims cower before their more dominant Beast. The Nosferatu call it Song of Serenity because they use it to sooth their victims, allowing them to feed with ease. The Gangrel call it Quell the Beast because they use it to perpetuate a kind of fear for the predator. Which way it's done, the vampire can will his victim into a state of utter complacency and apathy.

If used through fear, roll Manipulation + Intimidation. If used to soothe roll Manipulation + Empathy (Difficulty 7 in either case).
 

Subsume the Spirit
Allows a vampire to physically possess an animal simply my gazing into it's eyes. The vampire's body falls to the ground in a motionless state similar to Torpor while the animal is possessed. She will remain that way until the vampire's conciousness returns.

Roll Manipulation + Animal Ken (Difficulty 8). The number of Successes determines how much control the vampire will have over the animal. Fewer than 3 Successes necessitates the vampire to use Willpower to initiate an action that goes against the animal's instinct. Fewer than 5 Successes, and the vampire acts very much like the animal, his mind is clouded by the needs of the animal's body.
 

Drawing Out the Beast
Allows the vampire to transmute his imminent or occuring Frenzy onto another creature. When in this state, the other creature will diplay some of the mannerisms and speach patterns of the vampire.

Roll Manipulation + Self Control (Difficulty 8). The vampire must make some kind of gesture towards his victim. Consult the table below for effects:

1 Success-----The Beast is transfered, but upon a random individual.
2 Successes--The vampire is exhausted by the effert, cannot act next turn, but transfers his Beast.
3 Successes--The vampire transfers his Beast successfully.
 

Master Levels of Animalism

*Indicates a deviation from the rules printed by White Wolf.
 
 

Animalism | Auspex | Celerity | Chimerstry | Dementation | Dominate Fortitude | Necromancy | Obfuscate | Obtenebration | Potence Presence | Protean | Quietus | Serpentis | Thaumaturgy | Vicissitude