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This power allows one to develop a more profound connection with the
Beast.
It will allow her to communicate and control animals (Kindred without Animalism
or Animal
Ken will be repulsive to animals), and at higher levels, to communicate
and control the Beast within mortals, or supernatural beings, and herself.
Among those who possess this Discipline are the Gangrel,
Nosferatu,
Ravnos,
and Tzimisce.
Feral Whispers
Allows the Kindred to make an empathic connection
with animals and allows you to communicate with them or give simple commands.
The user must make eye contact with the animal for it to work. The communication
is mental and there is no need to bark, chirp, or hiss, but some believe
it helps to build a better kinship with the animal.
No roll is required to speak to animals but eye
contact must be made. To issue commands the vampire must make a Manipulation
+ Animal
Ken role, Difficulty
depending on the particular animal. However the Difficulty
is reduced by 1 if the vampire speaks to the animal in it's native tongue.
The Beckoning![]()
Allows a Kindred to call out in the voice
of the particular animal he choses and summon all such animals within earshot
to himself. Each animal can individually decide to answer the call or not,
but those who do will be at least willing to listen to the vampire.
Roll Charisma + Animal Ken* (Difficulty 6) to determine the response to the Kindred's call. Only those animals who hear the call will respond. Consult the chart below:
1 Success-----A
single animal responds.
2 Successes--One-quarter
of the animals within earshot respond.
3 Successes--Half
the animals respond.
4 Successes--Most
of the animals respond.
5 Successes--All
the animals respond.
Quell the Beast![]()
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Allows the vampire to subdue the
Beast
of an animal or mortal. It supresses all intense emotions such as fury,
hope, and inspiration, making them more docile to the Kindred's will. The
vampire must touch or make eye contact with the subject. Different clans
know this power by different names because of the way they impelment it.
The Tzimisce
call it Cowing the Beast because it makes their victims cower before their
more dominant Beast. The Nosferatu
call it Song of Serenity because they use it to sooth their victims, allowing
them to feed with ease. The Gangrel
call it Quell the Beast because they use it to perpetuate a kind of fear
for the predator. Which way it's done, the vampire can will his victim
into a state of utter complacency and apathy.
If used through fear, roll Manipulation
+ Intimidation.
If used to soothe roll
Manipulation
+ Empathy
(Difficulty 7
in either case).
Subsume the Spirit![]()
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Allows a vampire to physically possess an animal
simply my gazing into it's eyes. The vampire's body falls to the ground
in a motionless state similar to Torpor
while the animal is possessed. She will remain that way until the vampire's
conciousness returns.
Roll Manipulation
+ Animal
Ken (Difficulty
8). The number of Successes
determines how much control the vampire will have over the animal. Fewer
than 3 Successes
necessitates the vampire to use Willpower
to initiate an action that goes against the animal's instinct. Fewer than
5 Successes,
and the vampire acts very much like the animal, his mind is clouded by
the needs of the animal's body.
Drawing Out the Beast![]()
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Allows the vampire to transmute his imminent
or occuring Frenzy
onto another creature. When in this state, the other creature will diplay
some of the mannerisms and speach patterns of the vampire.
Roll Manipulation + Self Control (Difficulty 8). The vampire must make some kind of gesture towards his victim. Consult the table below for effects:
1 Success-----The
Beast
is transfered, but upon a random individual.
2 Successes--The
vampire is exhausted by the effert, cannot act next turn, but transfers
his Beast.
3 Successes--The
vampire transfers his Beast successfully.
*Indicates a deviation from the rules printed by White
Wolf.
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