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A game by the Avalon Hill Game Company
Author: Steven Moses
Web Version: Walter O'Hara
The following additional rules are paraphrased by an excellent article by Steven Moses, first published in THE GENERAL, Vol. 29, No. 4. Being a fan of the game (warts and all), I consider this article to be worthy of note for Getty88 players. Therefore, I present this Illustrated Optional Rules page in hopes that it will be useful to fans of the game. I will not post the rules or text of the article for copyright reasons. These rules are considered OPTIONAL or CLARIFICATIONS. I will highlight the differences. Clarifications should be considered an attempt to explain existing rules that were either poorly written or inconclusive, Optionals as new rules proposed by Mr. Moses in his article.
All material copyright, the Avalon Hill Game Company, Hasbro, Inc.
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OPTIONAL Artillery Units may cross streams only by roads or railways. |
| OPTIONAL Units attacking across a stream receive a -1 combat modifier. |
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| OPTIONAL: Artillery units may not move AND fire in the same turn. I didn't think this needed a picture... | |
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OPTIONAL: Artillery may not fire from Gettysburg city hexes. |
| CLARIFICATION: Units entering board in same hex must enter in column. The yellow markers indicate the movement costs for entry. | ![]() |
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OPTIONAL: Units may not use the road bonus within two hexes (inclusive) of enemy artillery. |
| CLARIFICATION: Any number of Generals can stack together. | ![]() |
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OPTIONAL: Two Cavalry units from the same corps/division (only) may stack together. |
| OPTIONAL: Infantry units may not be stacked together (on a paranthetical note, I agree with Mr. Moses... this game fosters killer stacks) |
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OPTIONAL: Two or more artillery units may not stack together. |
| OPTIONAL: Units in column may not stack together. | ![]() |
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OPTIONAL: Corps Commanders provide a +1 combat
modification to units in hex. (in this example, Hancock is giving Caldwell a +1 bonus, and Longstreet is giving Hood a +1 bonus) |
| OPTIONAL: Army leaders (Lee and Meade) bestow a +1
modifier on units that within 5 hexes of the army leader. (using the example above, Lee and Meade are added to give Hays, Gibbon and Caldwell plus one (for Meade) and Mclaws, Hood and Pickett plus one (for Lee). This is on TOP of their Corps Commander bonus) |
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OPTIONAL: Long Range Artillery Fire may not fire if the hex between attacker and defender contains a hill, woods, city hex or friendly unit. |
OPTIONAL/CLARIFICATION: Long Range Artillery
fire remains the same as printed in the rulebook, with the following clarifications:
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OPTIONAL/CLARIFICATION: Short Range (1 hex)
artillery fire is treated the same as the rulebook with the following exceptions:
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Again, try to find the back issue to read the full text clarification and explanation of these optional rules. If you are a fan of Getty88, you will appreciate the different (and more historical) flavor these rules will bring to your game.
Note: The illustrations for the rules variants are screen captures from the Gettysburg 88 Cyberboard gamebox, available throught the Play By Email Emporium and elsewhere.