Knowledge Base

(For those odd problems)

If you can contribute, pleeze send it in.


Question:

Sweet Mother of pearl! If I can't get KPRadient going so I can edit Kingpin, I shall end my own life right now!

Answer:

Go here, then.


Question:

How do you select just one face of a texture?

Answer:

In the 3d preview window: ctrl + shift + left click on the face desired.


Question:

Is using the sky in KP, any different from the other Quake2 game?

Answer:

No, I don't think so. One sky in the pack is hl . So "sky" "hl" is put in the worldspawn box. The sky texture from the textures \ common folder should be applied with the sky flag set ( S for surface inspector, although KPRAD should apply the sky flag by default))


Question:

I know there are lots of different skins for the models. How do I apply them?

Answer:

Look to the tutorials section for KP specific stuff.


Question:

I made some custom textures and put them in a custom folder in the textures directory but they don't work when I compile. I can open them in KPradient when map making tho'. What gives?

Answer:

Make sure the name of the folder does not contain any spaces. It may be because the compile utilities are DOS based and only can use DOS filenames IE no spaces, max 8 characters. KPradient itself is ok tho' as it can use Windows long filenames ( with spaces) but the DOS utils can't when called. Thanks to Kevin Williams for pointing out a fix.


.Question:

When I compile my map with kprad -extra I get a list of .wal fines missing. Eh?

Answer:

Most (all?) people seem to have this. It does not seem to affect the final result tho'. Ignore it for now. If something is not working it is not because of this.
Update: The .rad utility for the level compile is Arghrad originally developed for Q2, and only supports .wal files, hence the missing .wal files as the textures are all tga. Xatrix did not have time to implement a KP specific version of Arghrad. This may occur later. For now it is of little consequence.


Question:

My player weapon and hand appears all black in my well lit map. How is this fixed?

Answer:

One word: JUNIOR!

The junior entity is used to dynamically light the player and AI entities. It functions like a normal light with one exception: it needs it RGB color set. It defaults to 0 0 0. Those with some paint shop RGB pallette savvy will know what color that is: Black! ....Black light. Apply a good coverage of junior lights, good n strong. A setting I have found fairly good is:

_color 1.000000 0.847059 0.709804

note the underscore.