Cereal Killers


DavidMcR
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Degree Wagers

   

REVS


More on 'Da Security Guy'

 

Dissection of The Bullhorn


                             

Can Anything Stop Inflation?

 
Worthless Trophies

 
 
 
 
 
 
 
 

OLD STUFF

Reddisert's Entry
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"Gary's" Entry
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=============================
MC's Response
 

HELLCAMP 4 (continued)

       

HELP CHAT

 
FAKE WINNERS! (Also in the Bounty Hunter Section)

             

THE BULLHORN

   

THECYBERSCRIBE

 


 

BLACKMARKET SALE??


 

HEATNEWBIEHELP...
   


HELLCAMP 3

Lame Trivia

The Black Market Bug!
 
 
 
OLD NEWS

This weeks criticizing job focuses on "The Bullhorn". The new guest column section in the rant.
 
 
The Power Of The Quake Engine
                            by
                          secivres...
Wow, this sounds boring already. But, lets hear him out..
    As many have been recently doing, I too, have indulged in
    the games being powered by the ever advancing and
    mutating Quake engine. From the beginning, the Quake
    engine kept millions...
millions? Ha, I think not...
captivated from online brawls to
    cooperative quests. Now, the successors to Quake and
    Quake 2 have arrived on the scene. We have seen some
    amazing titles based off of this very popular game engine,
    namely, Sin and Half-Life. Both of these games are KEWL
    to the eXtreme! They do their own special things to
    captivate the user and addict him to the world he’s playing
    in.
ZZZZZZZZZZZZZzzzzz. This better get interesting someone this next millennium.
    If you are more interested in a "run and gun," all out mofo
    massacre.....
LOL! A "mofo massacre" sounds a little incest to me.
Sin is the game of choice for you. It boasts a
    large array of colors and a great set of smooth enemy
    animations. On top of that, enemy voicing and acting is
    done very well. It’s really funny to hear them when they find
    you. They yell out things like "He's DEAD!" or when they
    die, they cry out "I can't see anything!" or "*gurgle* I’m
    choking on my blood..."....
SiN's storyline rocks. It features
    TONS of great cinematics. Everything is pulled together
    nicely to make Blade the bad-ass that he was intended to
    be. The killer phrases he uses as he annihilates his
    enemies really show off his attitude. He says things like "I'm
    gonna make you my b*tch" or "Hah, SCHOOLED YA!" ....
This
    really deepens the story line.....
Because the people say things , it makes the story better? Are you on medication?
and enhances the character
    development, making the "Sin-ing" so much more
    immersive. It would be a Sin not to buy it! ....
    Half-Life takes a different approach to the "shooter scene."
    It incorporates suspense and a science fiction style story
    line. You are placed in a research facility where something
    goes wrong - blah blah blah - and you wind up having to
    save yourself and potentially the human race from an
    abundant amount of aliens. In SiN it was possible to be
    somewhat careless about doing things, like running through
    levels noisily firing at everything like a madman. If you were
    to do that in Half-Life you'd be dead in seconds.......
This is
    because artificial intelligence in this one is pretty damned
    good! Fighting humans isn't an easy task. In most shooters
    you could dash into a room, find out all of the enemy
    locations, dash back behind a wall and pick out the best
    weapon/strategy for the situation. In HL, doing that will often
    result in a grenade at your front door. Numerous times this
    happened to me as I yelped with glee feeling like, "WOW!
    Finally a game that bites back at my premeditations!" There
    is often nowhere to hide. That makes the game so much
    scarier. When you are walking through a dark hallway which
    is completely silent, the last thing you expect to see are
    aliens dropping down from the ceiling! This scares the
    beans out of you and makes the game a surprise to play.
    You really learn to expect the unexpected. Another great
    thing about Half-Life is the scripted sequences. They
    somewhat replace "cut scenes" and give you an idea of
    what you are doing, what choices you have or what you are
    up against. I also want to mention the AMAZING skeletal
    animation! The mouths of the NPC’s move completely
    synchronized with the words they say and it feels like you
    are really carrying on a conversation. The bodies walk
    realistically, and the limbs move smoothly, which sets up
    excellent death sequences. All in all, HL is virtuously
    flawless. There are a few things I would have enjoyed
    seeing in it, but it hit all of the bases and "upped the ante"
    for shooters. I have 2 words for ya, OWN IT!
Thanks for the commercial... Can we get back to the article at hand now?
    That sums up the great new shooters sparked by id’s
    wonderful, but pretty outdated Quake engine. Like a car,
    engines gets old.....
The car and engine might be old, but it's still a classic. Not to mention, classics are sometimes preferred over new.
They can be upgraded and enhanced but
    after awhile, the time comes for a new one. Engines like the
    Unreal engine and the LithTech engine have been taking
    the spotlight recently. It will only be a matter of time before
    the Quake engine takes a back seat completely with the
    ever-famous BUILD engine. Soon enough, new engines will
    command the market causing us to spend more and more
    on hardware in order to keep up.....
It’s inevitable. But, in the
    end, the classics will always be there, and will be
    appreciated for "what they started." And, of course, they’ll
    still be played. HEAT users don't need to be told that, as the
    Quake lobbies on HEAT are chronically packed, and
    probably always will be.
    -secivres