modifiers (part 2)
materia modifier code zz quanity digits
00 - mp plus
01 - hp plus
02 - speed plus
03 - magic plus
04 - luck plus
05 - exp. plus
06 - gil plus
07 - enemy away
08 - enemy lure
09 - chocobo lure
0a - pre-emptive
0b - long range
0c - mega all
0d - counter attack
0e - slash all
0f - double cut
10 - cover
11 - underwater
12 - hp|mp switch
13 - w-magic
14 - w-summon
15 - w-item
16 - (no name acually booster)
17 - all
18 - counter
19 - magic counter
1a - mp turbo
1b - mp absorb
1c - hp absorb
1d - elemental
1e - added effect
1f - sneak attack
20 - final attack
21 - added cut
22 - steal
23 - quadra magic
24 - steal
25 - sense
26 - (no name acually law)
27 - throw
28 - morph
29 - deathblow
2a - manipulate
2b - mime
2c - enemy skill
2d - (glitch)
2e - (glitch)
2f - (glitch)
30 - master command
31 - fire
32 - ice
33 - earth
34 - lightning
35 - restore
36 - heal
37 - revive
38 - seal
39 - mystify
3a - transform
3b - exit
3c - poison
3d - demi
3e - barrier
3f - (no name acually magic barrier)
40 - comet
41 - time
42 - (no name acually reflect)
43 - (no name rifuabu)
44 - destruct
45 - contain
46 - full cure
47 - sheild
48 - ultima
49 - master magic
4a - choco/mog
4b - shiva
4c - ifrit
4d - titan
4e - ramuh
4f - odin
50 - leviathan
51 - bahamut
52 - kajata
53 - alaxander
54 - phoenix
55 - neo bahamut
56 - hades
57 - typhoon
58 - bahamut zero
59 - knights of the round
5a - master summon


materia modifier code xxxx qanity digits
these digis work like a bunch of hoodloms (no offence to anyone) but they come in groups of three and skip 1 every time they go to a new possition number.

for example (possition 1 has the digits of ce60 ce61 and ce62), and (possition 2 has the digits ce64 ce65 and ce67).


those digits should look like thie example:
3009ce6o 0044
3009ce61 00ff
8009ce62 ffff

here I have a mastered destruct materia in slot 1 on my materia list.

the matered materia codeing can go up to the 200th possition all it will take is a little enginuity and some basic math to get all 200 possision down
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