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CONSTRUCTION FACILITY
armor: heavy
pre-required: nothing
The construction facility is the heart of any base.
It builds other buildings using minerals as the rough material.
It's self-powered.
POWER PLANT
armor: light
pre-required: const. facility
The power plant provides power for the buildings to
funcion (except for the self-powered construction facility). In
a low power situation you can only build power plants. There are three
models, all with the same output, armor and cost: the OCIT orbital panel
uplink (a link to orbital solar panels), the UNPF solar panel (highly
improved solar panel) and the WWLA nuclear fusion reactor (totally
safe nuclear power).
MINING OFFICE
armor: heavy
pre-required: const. facility + power plant
The mining office is where the mobile mines dump their
load. It can also store minerals.
BARRACKS
armor: medium
pre-required: const. facility + power plant + mining
office
The barracks train infantry. There arethree models,
which just look different: the OCIT robot factory (creates the robot infantry),the
UNPF barracks (trains UNPF infantry) and the WWLA bio-tech lab (creates
mutants).
RADAR
armor: light
pre-required: const. facility + power plant + mining
office
The radar enables the radar map (mini-map). There
are three models, which just look different: the OCIT satellite
uplink (a link to spy satellites), the UNPF multi-wavelength radar (X-ray,infrared
and ordinary radar) and the WWLA intelligence agency (spying center).
VEHICLE FACTORY
armor: very heavy
pre-required: const. facility + power plant + mining
office + radar
It produces the vehicles you need in the war. It's
essential to have one when you can.
REPAIR FACILITY
armor: medium
pre-required: const. facility + power plant + mining
office + radar + v. factory The repair facility repairs any
units, including infantry, for a cost.
STORAGE SILO
armor: very light
pre-required: const. facility + power plant + mining
office
Each silo can store minerals, so they're not waisted.
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