Storm planet-War
Building specifications


HOME


STORM 
PLANET-WAR
Main page
SPW story
Unit descriptions
Building 
descriptions
Landsacape 
descriptions
The SPW 
armies' webpages


DUNE 2000
Main page
The Cartel's 
unit evaluation
The Cartel's 
building evaluation
Dune2k FAQ
Computer-controlled 
armies' FAQ
Strategies
OHA homepage
Legends of Arrakis
Dune 3000: 
Vengeance 
of the Desert


TIBERIAN SUN
Main page
CABAL unit report
CABAL building 
report
Strategies
Firestorm features
TS  FAQ


RED ALERT 2
Main page
Unit descriptions
Building
descriptions
Strategies
Yuri's Revenge
The screenshots


EMPEROR: BFD
Main page
Atreides stuff
Ordos stuff
Harkonnen stuff
Screenshots
Subhouse stuff
New OHA page


OTHER
News archive
Misc articles & other 
stuff
Messageboard
Links
Contact me


DOWNLOADS
SPW demo
Arrakis special 
version
"Ultimate victory" 
(Dune 2 campaign)
"Final showdown"
(Dune 2 campaign)
Dune2k map
collection
"Last Survivors" - 
TS mod
Dune2k mod pack
RA2 map packs
 
-
CONSTRUCTION FACILITY
armor: heavy
pre-required: nothing
The construction facility is the heart of any base. It builds other buildings using minerals as the rough material. It's self-powered.

POWER PLANT
armor: light
pre-required: const. facility
The power plant provides power for the buildings to funcion (except for the self-powered construction facility). In a low power situation you can only build power plants. There are three models, all with the same output, armor and cost: the OCIT orbital panel uplink (a link to orbital solar panels), the UNPF solar panel (highly improved solar panel) and the WWLA nuclear fusion reactor (totally safe nuclear power).

MINING OFFICE
armor: heavy
pre-required: const. facility + power plant
The mining office is where the mobile mines dump their load. It can also store minerals.

BARRACKS
armor: medium
pre-required: const. facility + power plant + mining office
The barracks train infantry. There arethree models, which just look different: the OCIT robot factory (creates the robot infantry),the UNPF barracks (trains UNPF infantry) and the WWLA bio-tech lab (creates mutants).

RADAR
armor: light
pre-required: const. facility + power plant + mining office
The radar enables the radar map (mini-map). There are three models, which just look different: the OCIT satellite uplink (a link to spy satellites), the UNPF multi-wavelength radar (X-ray,infrared and ordinary radar) and the WWLA intelligence agency (spying center).

VEHICLE FACTORY
armor: very heavy
pre-required: const. facility + power plant + mining office + radar
It produces the vehicles you need in the war. It's essential to have one when you can.

REPAIR FACILITY
armor: medium
pre-required: const. facility + power plant + mining office + radar + v. factory  The repair facility repairs any units, including infantry, for a cost.

STORAGE SILO
armor: very light
pre-required: const. facility + power plant + mining office
Each silo can store minerals, so they're not waisted.